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6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Handle sending to null group gracefully
12 Years Ago
Tweaked Tick to be a bit less terrible
12 Years Ago
Fixed item remove error
12 Years Ago
Unity Grass - Get Rid
12 Years Ago
Changed to use shader fog
12 Years Ago
Re-added chat Fixed clicking inventory menu causing firing in game
12 Years Ago
Other players now appear in the right clothes
12 Years Ago
Added OutputHandler - cenralized access to RegisterLogCallback ErrorLogger now creates an error.html with errors Fixed server compiling issues
12 Years Ago
Added Ducking
12 Years Ago
Player jump animations (wip)
12 Years Ago
Started working towards replacing old ProtoBuffer implementation with new, slimmer one
12 Years Ago
Fixed dropped items having no fallback model Fixed client not getting destroyed on code reload (need to revisit this so we can actually edit code while playing) Ignored .private.0 files and removed a bunch that got committed (goosey!)
12 Years Ago
Can now set convars from the launch options (+server.hostname "My Host Name")
12 Years Ago
Diagnose players apparently not being removed when disconnected + killed
12 Years Ago
Fixed ConsoleWindow singleton never being assigned Fixed compiler warnings
12 Years Ago
Fixed player preview camera
12 Years Ago
Fixed NRE when saving
12 Years Ago
Water level ( 0 = not suberged, 0.5 = half submerged, 1.0f = totally under) Different movement for underwater Player Animation receives waterlevel variable Changed ModelState to be non generated class Added placeholder material for water surface viewed from underneath Changed Water shader to CCW cull WaterEffects changes the image effects according to whether the camera's position is underwater
12 Years Ago
Changed to Linear color space
12 Years Ago
Removed rigidbody from Water prefab - because it doesn't need it and it might fix server perf
12 Years Ago
Revamped effect system to be more user friendly, network properly Fixed vectors/quaternions not being networked (!)
12 Years Ago
Fixed console command network encoding being fucked
12 Years Ago
Moving as much Networking stuff as possible out of game code
12 Years Ago
Moved all network group and subscription shit into the Facepunch dll Subscriptions now updated at the same time as network group Player's snapshot is now sent `full` Fixed game objects not destroying properly Added SpawnPoint class Replaced respawn coroutine - now linear Fixed player re-spawning twice Fixed inaccuracies in NetworkVisibilityGrid debug drawing Moved VisibilityProvider logic to Facepunch dll Removed INetworkable Removed MutedConnection logic Removed NetworkVisibility class
12 Years Ago
Error prevention
12 Years Ago
Changed OnDestroy to OnDisable - because OnDestroy seems to rarely get called
12 Years Ago
Added objects command Saves/Loads now use the current map name - not the value of server.level Visibility Grid IsInside always returns true for group 0 Added server bounds to procedural map
12 Years Ago
Fixed NRE in Reject
12 Years Ago
This should make swimming proper work
12 Years Ago
EAC launcher update
12 Years Ago
Added Data Tables Added Network String Pooling Effects bone name now uses String Pooling Fixed Axe not working
12 Years Ago
EAC launcher fixes
12 Years Ago
Added LinearFog effect
12 Years Ago
Resource spawns as part of map load, not 5 seconds after
12 Years Ago
Debug camera
12 Years Ago
Fixed ds compile error
12 Years Ago
Changed linux build options (test)
12 Years Ago
Removed unused effects, moved GUIblur to bottom
12 Years Ago
Added item stacking, splitting, merging GameSetup can define whether you want to load a save or not
12 Years Ago
Fixed compile error
12 Years Ago
Fixed splitting/stacking not working properly clientside
12 Years Ago
Should fix players over-thinking while they're asleep
12 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)
12 Years Ago
Fixed sky not being set on sun shafts
12 Years Ago
Updated TestLevel with terrain
12 Years Ago
Crafting cancelling Fixed crafting notification placement Fixed AA toggle not working
12 Years Ago
tweaking water
12 Years Ago
Fixed server NRE when looting
12 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
12 Years Ago
Bad merge here