6,606 Commits over 2,192 Days - 0.13cph!
Viewmodel is hidden in 3rd person mode
Worldmodel is hidden in 1st person mode
Attack anim in 3rd person
ModelState is now networked
Attack anims are networked
Switched more classes to the new proto system
Network grid was stupid on TestLevel
Fixed player model state not being networked
Fixed string pooling being insanely broken
Fixed Effects that are attached to bones being broken
Changed particle stuff to `effects` - now spawns audio too
Added placeholder sounds to generic hit, blood hit, rock swing
Implemented Jog animations
Fixed objects getting removed
Fixed broken player collision
Refactored string pool so it works when not connected to a server
Player animations now predicted properly
Fixed long pause on joining singleplayer game
Various effect/bone/string pooling fixes
Replaced old protobuf implementation. Oh god this is a lot of code change.
Tweaked overlay, chat
Fixed sound length not counting delay
Fixed effect position spawn
Updated native steam library
Re-organising clothing folder
Updated steam api dll for editor
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
Added voice chat (via Steam)
Fixed Length bug in NetStream
This should fix not being able to hear other players
Fixed string pooling sending continuously in listen server
This should fix dead players over-thinking on server
Linux native library update
Added replicated convars
Accidentally re-wrote half the console system
Listen server creators are now admins
Fixed Jog Left being fucked
Added writecfg, server.writecfg
Server performance, prevent ticks from bunching up
Added replacement menu test scene
Fixed console variables not setting (schoolboy error)
Run tick cycle every 60th instead of every 30th
Fixed exception when cancelling task when no tasks exist
Changed WorldItems item network updating from ticking to event based (server performance++)
Fixed not saving properly
Added editor menus to load/save
Moving HTML stuff around a bit - using angularjs
Added Sentry error reporting
Use software HTML rendering. Which is a shitload faster for some reason!
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error
Fixed client "same key already exists in the dictionary" with string pooling
Error logger, add current dll timestamp
Fixed editor errors when running client only