7,315 Commits over 2,345 Days - 0.13cph!
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
Added voice chat (via Steam)
Fixed Length bug in NetStream
This should fix not being able to hear other players
Fixed string pooling sending continuously in listen server
This should fix dead players over-thinking on server
Linux native library update
Added replicated convars
Accidentally re-wrote half the console system
Listen server creators are now admins
Fixed Jog Left being fucked
Added writecfg, server.writecfg
Server performance, prevent ticks from bunching up
Added replacement menu test scene
Fixed console variables not setting (schoolboy error)
Run tick cycle every 60th instead of every 30th
Fixed exception when cancelling task when no tasks exist
Changed WorldItems item network updating from ticking to event based (server performance++)
Fixed not saving properly
Added editor menus to load/save
Moving HTML stuff around a bit - using angularjs
Added Sentry error reporting
Use software HTML rendering. Which is a shitload faster for some reason!
Enabled read/write on terrain textures - which apparently fixes the "Failed to get pixels of splat texture" error
Fixed client "same key already exists in the dictionary" with string pooling
Error logger, add current dll timestamp
Fixed editor errors when running client only
Fixed bow viewmodel prefab creating errors
Only send errors once
Properly complete the stack trace if it's missing
Added stacktest command
Added further checks to client.connect
Error logger - always generate our own stacktrace
Save memory by setting up voice data on demand, instead of allocating buffers for each player object
less shit stack trace in errors
No error logging/reporting in editor
Pass last exception to sentry
Moved OutputHandler to Facepunch.Output
Updated console system to address Andre's OCD with global
Re-implemented localization
Removed testing variable (use BODY.development instead)
Placeholder background when not in game
Better error logging. I'm going to stop fucking around with this now.
Localization
Querying Lan/Friends/History
Added language picker
Added selected server popup
Removed global gutter padding (this should be done on a screen by screen)
Server join button
Cursor managment from HTML (cursor will show if any element with .needcursor is visible)
Fixed glue.on not getting arguments
renamed glue.call to glue.trigger (to avoid confusion)
added $rootscope.global object - which is set by the game on startup
server queries use server_protocol from game
game now hides menu element where appropriate
Joining server is now working
removed hardcoded development class
Fixed menu screen not closing when in game
Removed now apparently unused menu.html