6,606 Commits over 2,192 Days - 0.13cph!
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Craft on click
Craft notifications
Craft cancelling
Craft progress
Add inventory notifications to the previous update
Show active crafts in blueprint list
Wolf now dies
Wolf drops corpse (it's just a cube atm)
Player drops a corpse (a naked ragdoll that is stick to the floor)
Player corpse can be looted
Fixed item inv not stacking different items properly
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
Steam Client -> clientside only
Can switch between players in spectate mode (jump and duck)
Fixed server error when players die
Added lerp visualization
Tweaked lerp, update rates
Fixed campfire import scale
Changed how item models are loaded (this will temp break a lot of stuff)
Implemented Bill's campfire effects
Added LightEx - for animating lights
Fixed fuckup in TransformMonitor which caused the server to stop running
Fixed infinite loop when dragging items into themselves
Fixed broken shader on Damage Indicator
Wood burns at a decent rate, updates loot UI appropriately
Can harvest human meat + bones
Can harvest wolf meat + bones
Added ResourceDispenser class
Added custom editor property draw for item id's
Can now die from starving
Can now die from drowning
Can now die from thirst
Can now die from freezing
Can now die from bleeding
Remove corpses after 6 hours
Null Ref fix n TransformMontitor
Server errors and asserts
Added ConsoleSystem.RunConfig
Ban.cfg now saved/loaded proper
Added ConsoleSystem.Arg.GetPlayer( name/ip/steamid )
Added BasePlayer.Find( name/ip/steamid )
Added kick command
Added ban command
Added banid command
Added status command
Added connection.ping
Added connection.connectionTime
Added connection.GetSecondsConnected()
Added command say
Added command users
Added command banlist
Added command banlistex
Added command listid
Resources now use the Resource Dispenser component
Fixed gibs not working if the mesh wasn't convex
Changed say so you don't have to use quotes
Wolf ragdoll
Eating now affects metabolism properly
Campfire placement guide proper
Pass time to take onto ItemActions
We can cache these messages and reuse them to avoid GC churn
Fixed weapon worldmodels floating 30 feet in front of player
Bow can now fire arrows (wip)
Fixed GameTrace sometimes returning too early
Can pick up dropped world items again
Fixed schoolboy error (got client and server the wrong way around)
Refactoring
Unified network position lerping, less shitty
Fixed infinite loop in FormatMemory
Added gc.collect
objects command now shows memory usage
Keep the console at native res
Breaking Transform Monitoring into buckets
Now using Engine.IsDedicatedSever instead of .batchmode
Added build version in DS title
More specific profiling on TransformChangeMonitor
Fixed NRE when user disconnects during auth
Removed Tick
Fixed fire gobbling too much wood