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6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Sort by craftablility Craft on click
12 Years Ago
Phrase updates
12 Years Ago
Craft notifications Craft cancelling Craft progress
12 Years Ago
Add inventory notifications to the previous update Show active crafts in blueprint list
12 Years Ago
Wolf now dies Wolf drops corpse (it's just a cube atm) Player drops a corpse (a naked ragdoll that is stick to the floor) Player corpse can be looted
12 Years Ago
ContextMenuUI fix
12 Years Ago
Fixed item inv not stacking different items properly
12 Years Ago
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
12 Years Ago
Steam Client -> clientside only
12 Years Ago
Can switch between players in spectate mode (jump and duck) Fixed server error when players die
12 Years Ago
Removed debug output
12 Years Ago
protocol++
12 Years Ago
Added lerp visualization Tweaked lerp, update rates
12 Years Ago
Added RCon
12 Years Ago
Fixed players growling
12 Years Ago
Fixed campfire import scale Changed how item models are loaded (this will temp break a lot of stuff) Implemented Bill's campfire effects Added LightEx - for animating lights
12 Years Ago
Fixed fuckup in TransformMonitor which caused the server to stop running Fixed infinite loop when dragging items into themselves
12 Years Ago
Fixed broken shader on Damage Indicator
12 Years Ago
Wood burns at a decent rate, updates loot UI appropriately
12 Years Ago
Fixed server assert
12 Years Ago
Can harvest human meat + bones Can harvest wolf meat + bones Added ResourceDispenser class Added custom editor property draw for item id's
12 Years Ago
Can now die from starving Can now die from drowning Can now die from thirst Can now die from freezing Can now die from bleeding
12 Years Ago
Remove corpses after 6 hours
12 Years Ago
Null Ref fix n TransformMontitor
12 Years Ago
Banlist, load
12 Years Ago
Server errors and asserts
12 Years Ago
Added ConsoleSystem.RunConfig Ban.cfg now saved/loaded proper Added ConsoleSystem.Arg.GetPlayer( name/ip/steamid ) Added BasePlayer.Find( name/ip/steamid ) Added kick command Added ban command Added banid command
12 Years Ago
Added status command Added connection.ping Added connection.connectionTime Added connection.GetSecondsConnected()
12 Years Ago
Added command say Added command users Added command banlist Added command banlistex Added command listid
12 Years Ago
Resources now use the Resource Dispenser component Fixed gibs not working if the mesh wasn't convex
12 Years Ago
Changed say so you don't have to use quotes Wolf ragdoll
12 Years Ago
Eating now affects metabolism properly Campfire placement guide proper Pass time to take onto ItemActions
12 Years Ago
We can cache these messages and reuse them to avoid GC churn
12 Years Ago
Fixed weapon worldmodels floating 30 feet in front of player Bow can now fire arrows (wip) Fixed GameTrace sometimes returning too early Can pick up dropped world items again
12 Years Ago
Bullet weapon test
12 Years Ago
Refactoring
12 Years Ago
Refactoring
12 Years Ago
Refactoring, gulp
12 Years Ago
Client fix
12 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
12 Years Ago
Refactoring Unified network position lerping, less shitty
12 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
12 Years Ago
Keep the console at native res
12 Years Ago
Breaking Transform Monitoring into buckets
12 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
12 Years Ago
Unified item destroying
12 Years Ago
Added build version in DS title
12 Years Ago
More specific profiling on TransformChangeMonitor
12 Years Ago
Fixed NRE when user disconnects during auth
12 Years Ago
Removed Tick Fixed fire gobbling too much wood