userGarrycancel
reporust_rebootcancel

6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Better html zoom handling Inventories send capacity info to html Disable slots outside of capacity in loot menu Moved out of game test functions to development.js
12 Years Ago
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
12 Years Ago
Added player preview to inventory menu Stripped out old inventory menu parts
12 Years Ago
Fixed drag distance not taking zoom into account in JQueryUI Experiment with partial stack grabbing in inventory (it's shit)
12 Years Ago
Fixed not dying when dead
12 Years Ago
Added disconnect button
12 Years Ago
Server browser refresh button works
12 Years Ago
Disabled special weird looking terrain only fog
12 Years Ago
Server list only shows Rust servers Disable the camera until player spawns
12 Years Ago
Fixed loading screen not closing in editor
12 Years Ago
Fixed player world aniamtions sometimes not playing Local player's world animations are now predicted
12 Years Ago
Tweaked melee attack to be less missy if you're partially inside something
12 Years Ago
Close server if it's out of date (your batch file etc should update and restart)
12 Years Ago
Re-built SteamNative
12 Years Ago
Removed sln files committed by petur
12 Years Ago
ds: only load saved games if we have -load switch
12 Years Ago
Added inventory icons context menu
12 Years Ago
osx libsteam update
12 Years Ago
Fixed double language debug
12 Years Ago
Send note's when resources picked up/used
12 Years Ago
Added resource gathering/spending indicators
12 Years Ago
This file doesn't exist
12 Years Ago
Changed shiny grass in test level
12 Years Ago
Added hammer worldmodel prefab (needs model)
12 Years Ago
Fixed client compile error in PlayerInventory
12 Years Ago
Added wolf stub (does nothing but stand around looking badass) Added BaseAnimal - does nothing but bleed Fixed sphere collision bounds being fucked when entity rotated
12 Years Ago
Updated player model parts to work with new rig
12 Years Ago
SkinnedMultiMesh now handles LOD'ing properly
12 Years Ago
Fixed naked head LOD being too severe
12 Years Ago
Tooltip for planner showing resources needed
12 Years Ago
Eyes n Teeth materials
12 Years Ago
Fixed player collision with new rig Tweaked player eye/teeth colours
12 Years Ago
Show build cost when using hammer and looking at incomplete building block
12 Years Ago
Fixed eyes still showing in first person mode Fixed motion blur not being applied to multi-skinned meshes
12 Years Ago
updated holdtypes animations with new rig
12 Years Ago
Re-targetting animations to new rig, this isn't perfect
12 Years Ago
Can we stop adding this fog in please, it doesn't look good
12 Years Ago
Language update
12 Years Ago
Stripped out all traces of old UI Renamed HTML Menu to Menu Added Menu Background Scene (for previewing, updating the prefab)
12 Years Ago
Fixed Biomes test level errors
12 Years Ago
Made Alex's converted jog animation use our new rig's avatar
12 Years Ago
Context menu placeholder
12 Years Ago
Changed loot system to accomodate looting players (with 3 inventories) Added BaseEntityChild - so child components that aren't childen can defer to their parents (player models) Aded AtomicInvoke - will only invoke if not already Added ability to loot other players (is mostly broken) Changed inventory to use inventory UIDs instead of enums Fixed not being able to interact with hotbar, because context layer was blocking Added InvokeEvent - like a regular csharp event but calls InvokeAtomic on your MonoBehaviour Added gameobject.ToBaseEntity - which will resolve a go to a BaseEntity properly
12 Years Ago
Fixed compile errors Protocol++
12 Years Ago
Added PointEntity (derive from for entities that are always networked to players, regardless of position) Added EnvSync entity (syncs time of day) Players not correctly always subscribed to nw group 0
12 Years Ago
Added net_env to procedural map
12 Years Ago
Tried to make water less terrible. Really need to get it fogging properly.
12 Years Ago
More water fuckery
12 Years Ago
Added PlayerBlueprints component Now sending list of craftable blueprints to HTML (wip)
12 Years Ago
Menu shows blueprints Menu indicates whether you can craft blueprint