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6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Fixed campfire + wood not creating charcoal Fixed ItemConditional_Chance not working as intended
12 Years Ago
Cleaned up layer tags (removing old UI layers) Added component for doing simple curve based animation of the local position of objects Campfire light bounces about Can't place campfires on campfires (using Deployed layer) Updated camera to render Deployed layer Added Deployed layer to collision_setup prefab
12 Years Ago
Disabling this code until Andre can make it stop throwing NRE's
12 Years Ago
Poison now has an effect on health Poison heals itself slowly over time Metabolism notices UI (wip) Network all metabolism data
12 Years Ago
Added Metal Ore item Added Metal Fragments item Added Sulfur Ore item
12 Years Ago
Don't open a menu if it has 0 options Furnace deployable, fully functional Deployables share building block guide material system Fixed stuff not cooking (Count module) Fixed Replace action not always working Deployables show placement validity properly again
12 Years Ago
Fixed being able to pick up and re-use shot rifle bullets Dropped items without world models use the burlap sack Added FakePhysics - for server-friendly physics Added smoke to bolt rifle attack Fixed effects not adhering to particle system length
12 Years Ago
We already have this dll in plugins - I'm guessing it's causing our compile to break
12 Years Ago
Skinned Mesh Collision more accurate alternative to sphere/hitboxes
12 Years Ago
Sleeping bag models/prefabs (not functional yet)
12 Years Ago
Players now start dead unless they have a sleeper Sleeping bag button on death screen Server sends re-spawn options on join/death Deployed objects remember who they were deployed by Deployed objects save who they were deployed by Fixed item module TakeDamage not working Fixed sleep screen wrongly taking priority over death screen Increased protocol Suicides are correctly logged as suicides
12 Years Ago
Fixed compile errors
12 Years Ago
String pool - force to lowercase String Pool skin part names Increased protocol Allow clothing to scale damage based on bones SkinnedMeshCollider probably needs a rethink, it's now doing things that are outside of its realm imo
12 Years Ago
Added inventory.give Medkit, Bandage, Antiradpills all working
12 Years Ago
Ironsights partial
12 Years Ago
Don't import materials from meshes
12 Years Ago
Boltrifle/bow now have ironsights - which will get tweaked as time goes on
12 Years Ago
Disabling wolf physics stuff - it's killing the server (sorry for butchering your code andre) Bonus: flying wolves
12 Years Ago
Dry fire click clack
12 Years Ago
Added viewmodel sway (only on the bolt rifle atm)
12 Years Ago
Added Screen Shake systems Screen shake to bolt rifle shoot
12 Years Ago
Fixed NRE's with deployed foundation
12 Years Ago
Hatchet swing, screenshake on hit
12 Years Ago
Screen shake on take damage
12 Years Ago
Jump/Land screen jolts
12 Years Ago
Campfire provides heat Campfire burns if too close
12 Years Ago
Radiation trigger
12 Years Ago
Fixed viewmodel going apeshit when looking up/down
12 Years Ago
Network entities can be parented to each other (wip) Weapon worldmodels are now network entities Cleaned up how item worldEntities are handled
12 Years Ago
Increasing protocol
12 Years Ago
Added working torch Bumped up texture res on viewmodels Fixed MaterialReplacement replacing materials on particles (!) Fixed being able to shoot campfire heat/damage triggers(!)
12 Years Ago
Fixed bone lookup fuckups
12 Years Ago
Resists are now updated on the UI
12 Years Ago
EAC updates
12 Years Ago
Fall Damage
12 Years Ago
Moved stag entity out of prefabs folder (not ready, was causing issues)
12 Years Ago
Background blur
12 Years Ago
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
12 Years Ago
I broked TakeDamage Added warning if UpdateNetworkGroup can't find a parent
12 Years Ago
Removed debug Fixed network groups not always being updated properly
12 Years Ago
Nights are now cold
12 Years Ago
Server profiling
12 Years Ago
Update Child entity network group when parent updates Menu blur, proper Update player model in inventory at a lower rate (performance) Server performance tweaks
12 Years Ago
EAC error message update
12 Years Ago
Refactoring playerstate/tick Added spectate mode (for debugging) Increased protocol Fixed broken hold type on first spawn Fixed rock 3rd person animations not playing
12 Years Ago
Forgot proto increase
12 Years Ago
Fixed particle effects possibly being recycled too soon Update entity's network group immediately if parent changed Player ragdolls are now made of flesh Added ImpactParticles dev scene (for Petur) Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
12 Years Ago
Added collider.GetMaterialAt( pos ) Stop the boar model importing its materials
12 Years Ago
Added SceneToPrefab system (see readme for details)
12 Years Ago
Fixed NRE in UpdateNetworkGroup