7,315 Commits over 2,345 Days - 0.13cph!
Don't mipmap the icons (to stop them going blurry on lower quality modes)
Random collectable stone/ore/wood
FoliageDisplacement boilerplate
Don't draw the displacement
Fixed rotation option being disabled
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
LookingA tooltips are visible in sunlight/snow
Added server.pve mode (no pvp damage)
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Fixed grass displacement shader bug
Turning smooth transitions off on white flowers because they are FUCKED UP
Accurate healthbars for everything!
Updated error logging URL
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Fixed thrown spears healing their condition
Fixed stringpool error in editor
Fixed player health display
Fixed incendirty rocket crash
Proc map water level hack ( revert this shit and update proper plz andre )
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
Fixing/Diagnosing server BaseCorpse NRE
Fixed server NRE in ServerProjectileHit
Extra warning is primaryBody isn't set
Handle server is full properly
Shader variant updates
Editor item creation tool
Fixed deployable guide missing some of the mesh
Added deployable distance to Construction component for helk
Inventory contents contents
Item/container contents flags
Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point