7,315 Commits over 2,345 Days - 0.13cph!
Item containers can define the max stack size
Can define item defs to never drop a world model version
ItemDef - maximum draggable amount
Added selection history editor window
Unified itemicon's smaller icon
Show contents on vessel item icons
Selected item HUD cleanups
Water Catcher loot panel wip
entity pie menu ordered properly
drinking direct from catcher
Fixed move back to catcher
Inventory menu tweaks
Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem)
Don't GC collect on enter playmode stuff in editor (cuz fuck it)
Enter playmode profiling (cuz it's still slow)
Fixed water not loading
Watercatcher lootpanel UI tweaks
Updated phrases
Water catcher water catching, blueprints, lootspawn
Network proto++
Fixed fps.limit being stomped
Item containers can restrict to single item type
Candlehat/Minerhat use fuel and don't break when they've run out
Watercatcher icons
Reduced lag in large fightfights
Made arrows/spears easier to pick up
Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
Updated shadervariants
Fixed save compatibility issues
Water bottle - start with some water
Updated research table panel to sideset confusion
Fixed players not being marked as developers properly
Culling some clientside stuff out of serverside
Tweaked large water catcher blueprint ingredients
Fixed more projectile firing performance problems
Fixed item contents icons not always updating
Updated community ent
NRE fixes
Updated error urls
DS Console text is different colour if server is debugmode
DS Console has current map name
Terrain parallax in bundled builds
Switch to built in analytics
Added sqlite to native libraries
SQLite bindings + unit tests
Moving testtools to the editor folder
Item Definition unit tests
Entities don't need to be in bundles folder
Changing input to Input.GetAxisRaw - not sure it makes a difference
Item defs don't have to be in Items/
Fixed entity debugging flag not working as designed
Can place new Constructions in the editor without running manifest generation first
Fixed floating building parts
Increased decay