7,315 Commits over 2,345 Days - 0.13cph!
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
Default project settings missing CLIENT
Tweaking player movement mass
Applied Xavier's fixed snow jackets
Animate animals further away
Fixed server not compiling
Stats stuff
Added server browser filtering
Made anti-cheat bans visible to other server users
Spawn deployables by the prefab name (for editor play)
Wounding stats
Fixed sometimes copying the wrong bundle folder in RustBuilder
Lets try no seperate shader bundles
Undone changes to UIScene
Tweaking player collision size
Fixed drag icon being behind everything
Better load progress on startup
Set the image hash when receiving from the server
More bundling
Fixed crash when pulling out deployable
Set the image hash when receiving from the server
Fixed supply drop blueprint existance
Fixed loading screen changing colour
Load shadervariants from the bundle
Don't init itemmanger twice in editor
More debug info on startup (for support)
Canvas.BuildBatch HUD tests
all image effects on single camera
Fixed missing floors/rocks when shaderlod < 300
Show Integrity Error message when kicking
Tweaked image effect scales
RustShaders escaped the bundle
Optimizations, profiling, bug fixes
Fixed some shaders not casting shadows
Fixed giveall only giving to one player