6,606 Commits over 2,192 Days - 0.13cph!
I wonder what would happen if the player and animals didn't have rigid bodies
Fixed floorspikes, barricade damage triggers not being triggers
Re-added rigidbodies to players and animals - but marked as triggers
Made damage collider a tiny bit bigger in barricades
animals don't need to trigger anything
Delete rigidbody on sleepers
Fixed player server colliders
Soliciting reviews in game is now against Steam's Rules
Fixed not being able to craft some inventory items
Replacing IsInvoking usage because it's slow
Defer player position updates by one frame instead of every tick received
Added extra layer to cloth shader using mask alpha
Highpassed regular jacket
Highwall Wood implementation
SocketHandle for wall placement
Stonewall
Building Gallery
Player Gallery
Invalidate player network cache on inventory change
Fixed "total recall" eyes on ragdolls
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles
Deleted unused stuff
Workshop download/preview in editor
Visual Studio Tools 2.0.0.0
Higher protection values are brighter on the inventory hud
Fixed stone wall dealing damage
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
Closing console executes any command entered in the text field
Only allow voice chat when wounded, not when a dead ragdoll forever
Always get at least one seed from eating corn/pumpkin
Fixed error spawning some stuff in editor
Use editor load methods in editor (not game manifest cache)