7,315 Commits over 2,345 Days - 0.13cph!
Fixed NRE on server shutdown
Fixed skin colour not changing properly in dev playermodel scene
Updated UnityVS (vs2015 compatible)
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Can only rotate blocks for 10 minutes after spawn (if authed with cupboard)
Fixed stuff not falling when its ground is rotated
Can demolish blocks with hammer for up to 10 minutes after spawn (if authed with cupboard)
Temporary disabling IsPlacingInsideTerrain
Fixed ragdolls going apeshit when they've got a spear or something inside
Don't permit foundations and floors under terrain (test)
Slightly reduced ragdoll spazzing
Being a bit chilly takes longer than 10 minutes to kill you
Tweaked rain 'isOutside' check to be a bit more reliable
Better death logging
Network++ (sorry)
Fixed fresh server startup failing on the first attempt
Fixed RPG attack not doing any damage
Fixed warnings
Made tree specular a bit more reasonable
Made bush specular a bit more reasonable
Added server command "blueprintimport" to force importing blueprints from the old system if needed
Fixed chat history not culling proper
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
Fixing crash on import casued by FindAssets in OnValidate
Fixed occasional NREs when generating manifest
Converting layers to static defines
Fixed rockets not dying after exploding
Fixed rockets not dying after exploding
user persistance unit test
user persistance unit test
Changing shader load order
user persistance unit test
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
Tweaking some texture sizes
Fixed blueprints not loading proper
Fixed entity network cache not getting invalidated on transform change
Remember position of player's dropped/thrown items and put them back there when picked up
Player Model scene reorganization
Player Model scene reorganization
Items can piggy back onto other items blueprint unlocks
Can override clothing skins from item
SteamSystem becomes SteamClient
Steamclient Refactor
Steam Inventory loading, checking, refreshing
Fixed steaminv schema bug
Server print steamid etc on death messages - for 3rd party stat systems