branchrust_reboot/main/hdrpcancel
405 Commits over 276 Days - 0.06cph!
FoliageBillboard placeholder
Fixed NRE in WaterSystem.GetHeight when no ocean
Set procedural terrain.drawInstanced to false
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
GetIdealNearClipPlane no longer needed
Changed Sky Dome prefab to Scene Setup
Added Rust.Env
ESPPlayerInfo gets time from Rust.Env
Disabled broken grab pass in background blur ui
Decal/Deferred Decal
Can cancel material upgrade
Use HDRP/Lit if BlendLayer isn't using any layers
Fixed some changed property name errors
ParticleAdditive/Billboard
Rust/Standard Blend Layer (Specular setup)
Rust/Standard Terrain Blend (Specular setup)
Fixed specular limits not loading in right
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
Rust/Standard Blend 4-Way temporary
Standard Refraction/Glass Refraction
ParticleAdditive, ParticleRefract
Removing more unused shaders
Set renderQueue value on transparent shaders
Rust/Standard Cloth upgrade path
Simplified how filenames for generated texture maps are generated
Foliage shader (needs wind etc)
Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
Fixed RenameColor fail
Find better, common paths for generated texture maps
Print unhandled shaders
Fixed unhandled smoothnessTextureChannel
Better _Metallic handling
Material upgrader builds DetailMap, MaskMap
Added HDRP Upgrade root folder, hosting any conversion tools
Added HDRP Upgrade/Materials In Scene
Prevent object is active or not active and is being active or inactive errors on close
Prevent animator warnings on spawning doors