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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
This shouldn't have been checked in
10 Years Ago
Splashscreen/Icon
10 Years Ago
More filename fixes
10 Years Ago
Filename fixes
10 Years Ago
Copy pre-reqs
10 Years Ago
These don't get copied to the right place on compile - so removing and manually copying the required files over
10 Years Ago
Added prereq folder - for libraries that need to be added to builds
10 Years Ago
Lets not open the folder every compile
10 Years Ago
Fixes for compiling, added compile all
10 Years Ago
Added Water
10 Years Ago
Adding a buttload of image effects that we will want, to make sure we have and retain support from the ground up. Player position smoothing (the player's shadow is stuttery because it's un-smoothed)
10 Years Ago
Added a few trees to testlevel
10 Years Ago
Added 3D context menus Fixed server using Update on Player Had to add a hack to dfGUIManager line 1111 to get 3D gui's to be interactive :(
10 Years Ago
Possiblish 64bit fix
10 Years Ago
Removed debug
10 Years Ago
Missing from previous commit
10 Years Ago
Campfire now works as designed Loot panel works as designed Particles now spawnable via prefabs folder WorldItems now use Tick system to update item (0.5s) ItemActions can now have clientside functions Fixed player position overriding when local
10 Years Ago
'Using' now opens menus as you would expect
10 Years Ago
Entity position ticking (no lerp yet)
10 Years Ago
Added ticker class, to help us avoid using Update or Coroutines (which are slow with 100,000+ objects) Fixed fireplace/box etc not spawning properly
10 Years Ago
IFDEF'd Steam stuff, made the game work without Steam in editor (optionally) entering game is faster now Fixed player prefab eyes
10 Years Ago
Fixed client connect message not getting through properly
10 Years Ago
Receive and use player's tick
10 Years Ago
Dedicated server joining, debug view
10 Years Ago
When making a server, if we're a client - auto try to connect. net.connect is now client.connect
10 Years Ago
Main Menu Background is now an object in the main menu. This makes our lives a bit simpler here. Added server.start <LevelName> - which you can call from the main menu (client doesn't auto join yet) Added Empty scene - I couldn't find an easier way to just clear all entities (except for DontDestoy ones) Changed bow to not import materials TODO: NO MODELS SHOULD HAVE EMBEDDED MATERIALS!
10 Years Ago
Refactored viewmodel loading to fit in the new prefab system
10 Years Ago
Speed controlled by CBasePlayer
10 Years Ago
Forgot movement prefab
10 Years Ago
Added PlayerWalkMovement - based on the first person controller in the new samples
10 Years Ago
Added client input route Heartbeats to server Input now uses the popup at the start of the game. If you don't like it you can suck my cock. Seperated some of the classes to CL_ SV_ and shared
10 Years Ago
Fix crash if steam isn't running
10 Years Ago
network debug statistics prefab
10 Years Ago
Proper messaging where appropriate ifdef'd where appropriate
10 Years Ago
Reformatting
10 Years Ago
Refactoring Protolib now defines message id's Fixed bootstrap setting client/server mode the wrong way around Warning on connecting to server without Steam Client (instead of just crashing) Fixed burnable item config not being found
10 Years Ago
Save player inv, metabolism Entity networking
10 Years Ago
Entity saving/loading to protobuffers
10 Years Ago
Native libraries (I don't know what to do with the mac one)
10 Years Ago
Steam Server join works
10 Years Ago
Steam Server basics
10 Years Ago
Started server bindings
10 Years Ago
This isn't needed.
10 Years Ago
WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects
10 Years Ago
Moving network implementations to their own plugin
10 Years Ago
Bootstrapping, provisioning for dedicated server, pure client
10 Years Ago
WIP networking
10 Years Ago
Plugins Folder
10 Years Ago
Cleaned JSON- made it our own
10 Years Ago
Cursor Manager, managing cursor locking