19,230 Commits over 3,898 Days - 0.21cph!
Rebuilt plugins against updated UnityEngine.dll
Updated CurrentVersion
Deleted UnityTestTools (now integrated)
Serverside player metabolism performance
Should not tweet if the branch name contains the word "private"
Fixed NRE in SelectedBlueprint
Fixed NRE in server projectile movement
Fixed being able to knock doors without knock sounds (server guid is empty error)
Fixed missing sound def on player_ragdoll (Rotting Flies)
Fixed NRE in InputState, resulting in not being able to use any controls
Code lock uses 1 lodgroup instead of 2
Don't record/update framerate if console is open
Uncompressed ambient sounds (for playback perf)
Fixed visit webpage not working when connected to server
Removed numpad graphic quality debug keys
Updated phrases - with hopefully non sweary russian versions
Fixed not falling when chat open etc
Mouse wheel default switch
when cancelling a craft, obey the stack laws
pie sounds are affected by volume controls
Added map key binding
Fixed rebinding keys not working
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
UI server cull components
Fixed real player names showing in corpse loot when in streamer mode
Removed ` from default console binds
Fixed voice recording when typing v in chat/console
Fixed game input when in main menu/console/chat
Mouse wheel repeats
Disable mouse wheel buttons if cursor visible
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab
Call DoPrepare pre bundling
Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too
Added EffectRecycle components to flies they need them to be included in the bundle
Undone shader bundle change
Subtractive merge cs
12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
Fixed steam inventory breaking if you have more than 128 items
Fixed RUST-277 - server objects aren't networking their positions to clients
Removed some unused network functions
Fucking water texture fuck the fuck off
Reset item.removeTime on load serverside, to avoid items falling into limbo
Added input Reset To Defaults
Added mouse blocking canvas when binding a key
Fixed options starting on wrong screen
Fixed being able to open chat when it's disabled
Fixed client rpc prediction cull not working (own weapons effects playing twice)
Use scaled time for client tick + lerp (timescale debugging weapons)
Don't split textures into different bundles (loadtime vs diskspace)