userGarry Newmancancel

19,230 Commits over 3,898 Days - 0.21cph!

9 Years Ago
Rebuilt plugins against updated UnityEngine.dll Updated CurrentVersion
9 Years Ago
Deleted UnityTestTools (now integrated)
9 Years Ago
Auto Changes
9 Years Ago
Server perf fixes
9 Years Ago
Serverside player metabolism performance
9 Years Ago
Should not tweet if the branch name contains the word "private"
9 Years Ago
Fixed NRE in SelectedBlueprint
9 Years Ago
proper
9 Years Ago
Fixed NRE in server projectile movement
9 Years Ago
Fixed being able to knock doors without knock sounds (server guid is empty error)
9 Years Ago
Server compile fix
9 Years Ago
Fixed missing sound def on player_ragdoll (Rotting Flies)
9 Years Ago
Fixed NRE in InputState, resulting in not being able to use any controls
9 Years Ago
Code lock uses 1 lodgroup instead of 2
9 Years Ago
Key lock lod fixes
9 Years Ago
profiler tweaks
9 Years Ago
Don't record/update framerate if console is open
9 Years Ago
Uncompressed ambient sounds (for playback perf)
9 Years Ago
Fixed visit webpage not working when connected to server
9 Years Ago
Removed numpad graphic quality debug keys
9 Years Ago
Updated phrases - with hopefully non sweary russian versions
9 Years Ago
Fixed sign painting
9 Years Ago
Fixed not falling when chat open etc
9 Years Ago
Mouse wheel default switch
9 Years Ago
when cancelling a craft, obey the stack laws
9 Years Ago
pie sounds are affected by volume controls
9 Years Ago
Added map key binding Fixed rebinding keys not working
9 Years Ago
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
9 Years Ago
UI server cull components
9 Years Ago
Fixed real player names showing in corpse loot when in streamer mode
9 Years Ago
Removed ` from default console binds Fixed voice recording when typing v in chat/console Fixed game input when in main menu/console/chat
9 Years Ago
Mouse wheel repeats Disable mouse wheel buttons if cursor visible
9 Years Ago
Fixed hands material
9 Years Ago
Updated phrases
9 Years Ago
Missing meta files
9 Years Ago
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab Call DoPrepare pre bundling Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too Added EffectRecycle components to flies they need them to be included in the bundle
9 Years Ago
Undone shader bundle change
9 Years Ago
Subtractive merge cs 12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
9 Years Ago
worldmodel bundle names
9 Years Ago
Fixed steam inventory breaking if you have more than 128 items
9 Years Ago
Bundle tweaks
9 Years Ago
Bug reporter categories
9 Years Ago
Fixed RUST-277 - server objects aren't networking their positions to clients Removed some unused network functions
9 Years Ago
Fucking water texture fuck the fuck off
9 Years Ago
Reset item.removeTime on load serverside, to avoid items falling into limbo
9 Years Ago
Added input Reset To Defaults Added mouse blocking canvas when binding a key Fixed options starting on wrong screen
9 Years Ago
Fixed being able to open chat when it's disabled
9 Years Ago
Fixed client rpc prediction cull not working (own weapons effects playing twice)
9 Years Ago
Use scaled time for client tick + lerp (timescale debugging weapons)
9 Years Ago
Don't split textures into different bundles (loadtime vs diskspace)