userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

1 Year Ago
Header style cleanup
1 Year Ago
SlimLayout, PageHeader component Asset section refactor Add PageLayout Convert user sidebar Remove unused Org section conversion Fix NREs Wider Remove old sidebar code Show header intentions on api Fix login button
1 Year Ago
Cleanup login button Popup Navigation
1 Year Ago
Remove link to dev preview Header cleanup Lets start storing component specific styles with their components
1 Year Ago
Big namespace cleanup Remove developer preview Cache ApiHistory Change logo New meta of components in external projects
1 Year Ago
Read .razor files using ReadTextForgiving
1 Year Ago
We don't need this GetContext anymore
1 Year Ago
Razor support for RenderFragment<T>
1 Year Ago
Support for creating generic razor components Basic RenderFragment support Compile fix Fragment Test Don't need T: for RenderFragments (!)
1 Year Ago
Fix that fix
1 Year Ago
Fix error trying to add the same reference multiple times when publishing
1 Year Ago
Fixed wrong workers count in package.download stat File download progress is more reliable
1 Year Ago
Lets try mirroring here instead of copying, seems more like what we want
1 Year Ago
Cleaner game menu system * When reporting a panel event error give its name * When setting up a panel bind - try to set its value immediately * Assert Panel.StateHasChanged is called in the main thread * Don't touch drag if MouseDown stopped propogation * Remove TextPanel/InternalLabel - move it all to Label * If we're a label then razor should add child content to us, not a new label * <i> is an IconPanel * Optimize PackageCard panel count * Defer adding child panels until the start of the parent's tick - fixes problems with :intro not playing, incorrect styles * Fix styles not always updating when editing stylesheet * Delete template unit tests * Don't autogen line numbers in .razor generated source * Generate razor source in parallel * Map razor files to relative paths for compilergen * Add a [ClassFileLocation] attribute to every class with its relative path location * [StyleSheet] attribute needs no args, relative paths will be relative to the class file * Stylesheet with no argument looks for <filename>.scss * Add TypeLibrary variants with bool inherited option * Generated csproj files fold in .razor.cs and razor.scss files properly
1 Year Ago
Remove debug output
1 Year Ago
Delete old lobby pages Can add addons in new lobby Removed unused menu UI components
1 Year Ago
Stylesheet with no argument looks for <filename>.scss Fix ClassFileLocation not applying to everything Add TypeLibrary variants with bool inherited option Generated csproj files fold in .razor.cs and razor..scss files properly Convert UI tests etc to .razor.scss format Fix errors in visual studio Maybe this will fix the compile error
1 Year Ago
Oops - remove this test
1 Year Ago
Delete template unit tests Add @style directive to razor to add [StyleSheet] to the class Don't autogen line numbers in .razor generated source Generate razor source in parallel Map razor files to relative paths for compilergen Add a [ClassFileLocation] attribute to every class with its relative path location Remove @style directive, it sucks without intellisense [StyleSheet] attribute needs no args, relative paths will be relative to the class file
1 Year Ago
Defer adding child panels until the start of the parent's tick - fixes problems with :intro not playing, incorrect styles Fix styles not always updating when editing stylesheet Delete ActiveGame folder (now unused) Remove unused lobby pages Better loading progress in menu screen
1 Year Ago
Remove TextPanel/InternalLabel - move it all to Label If we're a label then razor should add child content to us, not a new label <i> is an IconPanel Optimize PackageCard panel count
1 Year Ago
Lets keep things simple by showing just one keybind for now
1 Year Ago
Server list refresh button Rough in key binds
1 Year Ago
When reporting a panel event error give its name When setting up a panel bind - try to set its value immediately Assert Panel.StateHasChanged is called in the main thread Add NavigatorPanel.AddDestination to manually fill destinations instead of searching for attributes Start refactoring game menu screen into a more customizable structure Add NavigatorPanel.INavigable, allowing panels to recieve notice when they open and close due to navigation Close previous game when opening a new one Refactoring Quit button works Lobby cleanup Active game page on game menu Remove debug text Map selection Create server menu Save/load lobby settings automatically Fix panel slider not sliding properly if a parent needs scroll Add game settings to lobby Fix Map option sometimes not showing Fix growing Don't touch drag if MouseDown stopped propogation Map facets + search Sort option Game list uses new package list Can change map in active game screen Warm up the menu screen before opening Don't download the whole game package for menu Settings + Server pages
1 Year Ago
Handle deleting panel during children tick a bit more gracefully Add interopsystem.status, interopsystem.dump debug commands Package download diagnostics Added stylesheet selector broadphase Don't touch drag if MouseDown stopped propogation
1 Year Ago
Warm up the menu screen before opening Don't download the whole game package for menu Settings + Server pages
1 Year Ago
Can change map in active game screen
1 Year Ago
Added stylesheet selector broadphase
1 Year Ago
Sort option Game list uses new package list
1 Year Ago
Don't touch drag if MouseDown stopped propogation Map facets + search
1 Year Ago
Add MathX.SmoothDamp( float Make BaseScrollWidget smooth scrolling use smoothdamp
1 Year Ago
Add MathX.SmoothDamp( float Make BaseScrollWidget smooth scrolling use smoothdamp
1 Year Ago
Fix panel slider not sliding properly if a parent needs scroll Add game settings to lobby Fix Map option sometimes not showing Fix growing
1 Year Ago
Create server menu Save/load lobby settings automatically
1 Year Ago
Active game page on game menu Handle deleting panel during children tick a bit more gracefully Remove debug text Map selection
1 Year Ago
Package download diagnostics Add NavigatorPanel.INavigable, allowing panels to recieve notice when they open and close due to navigation Add interopsystem.status, interopsystem.dump debug commands Close previous game when opening a new one Refactoring Quit button works Lobby cleanup
1 Year Ago
Move search service
1 Year Ago
When reporting a panel event error give its name When setting up a panel bind - try to set its value immediately Assert Panel.StateHasChanged is called in the main thread Add NavigatorPanel.AddDestination to manually fill destinations instead of searching for attributes Start refactoring game menu screen into a more customizable structure
1 Year Ago
Fix error reporting not always sorting menu/tools errors properly Add a group for hotload errors to make them discoverable Add an exception scope for ilhotload exceptions to make them findable
1 Year Ago
Add "open menu screen" option for game projects
1 Year Ago
Modal popup cleanup Start cleaning package information popup Fix grab dragging not working unless the style was defined inline ! Package information popup cleanup
1 Year Ago
Leave lobby by pressing cross in navbar Packagecard primary clicker is just the image Leave game button Package card pointer
1 Year Ago
Automatically add multiplayer, singleplayer tags Fix package/list/ returning games with older engine versions Hide packages with incompatible engine versions package/find can find packages by primary asset by doing `asset:models/sbox_props/electrical/plug.vmdl`
1 Year Ago
Show time played on package tiles Fix last update time not being timezone aware Fix texture loading errors
1 Year Ago
Reuse ADX
1 Year Ago
Fixed missing packages in UpdatePlayerUsage
1 Year Ago
Fix recounting being wrong
1 Year Ago
Add number of seconds played to package interactions Function to completely rebuild player's usage stats Add queues Trigger player stat rebuild on logon
1 Year Ago
Don't mouse wheel scroll if overflow-y not set to scroll Add Box.Padding, Box.Border, Box.Margin Include padding in panel's scroll size Show more games in discovery Constrain drag velocity to only scrollable axis Only drag game tiles if clicked a game tile Add RealTime.SmoothDelta Make scrolling less jittery Don't update hover state when dragging
1 Year Ago
Fix drag threshold not working navbar cleanup