87 Commits over 427 Days - 0.01cph!
merge from drone_storage_slot
merge from drone_storage_slot
merge from drone_storage_slot
- should fix weird main branch commit issue from earlier merge
merge from drone_storage_slot
merge from drone_storage_slot
merge from drone_storage_slot
- first pass for early testing
merge from physics_bounds_commands_fix
merge from physics_bounds_commands
merge from mil_tunnel_terrain_ignore_fix3
merge from generate_shorevector_optim
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merge from missing_native_resetstaticfields_fix
server compile fix for mil_tunnel_terrain_ignore_fix2
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merge from basesculpture_rpccleanup
batched projectiles handle cameraclip avoiding code for thrown projectiles
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
merge from projectile_jobs
merge from dpv_bone_error
merge from ambiencezone_nre_fix
don't serialize shoreVectorTexture
merge from projectile_jobs
merge from projectile_jobs
merge from projectile_jobs
merge from ambiencewavesoundzone_null_fix
merge from vehicle_trigger_damage_fixes
merge from vehicle_trigger_damage_fixes
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merge from broadphase_revert
merge from broadphase_abp
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cherrypicking
115931 from erosion
- topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
merge from wheel_collider_optim
merge from backpack_refreshes_clothing_fix
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
merge from triggerbase_exclude_layers
merge from tugboat_sinking_parenting_fix
merge from vehicle_build_privilege_fix
merge from terrain_ignore_grid
merge from garage_door_fixes_2
merge from terrain_ignore_grid
merge from garage_door_fixes_2
tool for checking trigger exclude layers for TriggerBase across assets
merge from coarse_grid_bounds_fix
merge from terrain_ignore_grid
merge from train_prevent_building
merge from train_prevent_building