111 Commits over 580 Days - 0.01cph!
merge from mounted_shorevector_clear_fix
merge from non_convex_col_cleanup
merge from bot_sleeptarget_collider_fix
merge from boat_optim_pass
reject player boat push from ladder
merge from better_steeringwheel_clipping
- compile fix
merge from better_steeringwheel_clipping
merge from deepsea_heightmap_clearing_fix
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Switched server to custom build 2022.3.41x1
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merge from boat_wall_trigger_improvements
merge from ramp_plank_parenting_fix
merge from kinematic_shoredrift_fix
merge from trigger_parent_nre_fix
merge from triggerparent_pooling_leak
merge from sorted_protobuf_gen
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merge from burst_1_8_25/determinism
- brings erosion determinism and some jobified heightmap/topology sampling determinism
merge from drone_storage_slot
merge from drone_storage_slot
merge from drone_storage_slot
merge from drone_storage_slot
merge from drone_storage_slot
- should fix weird main branch commit issue from earlier merge
merge from drone_storage_slot
merge from drone_storage_slot
merge from drone_storage_slot
- first pass for early testing
merge from physics_bounds_commands_fix
merge from physics_bounds_commands
merge from mil_tunnel_terrain_ignore_fix3
merge from generate_shorevector_optim
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merge from missing_native_resetstaticfields_fix
server compile fix for mil_tunnel_terrain_ignore_fix2
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merge from basesculpture_rpccleanup
batched projectiles handle cameraclip avoiding code for thrown projectiles
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
merge from projectile_jobs
merge from dpv_bone_error
merge from ambiencezone_nre_fix
don't serialize shoreVectorTexture
merge from projectile_jobs
merge from projectile_jobs
merge from projectile_jobs
merge from ambiencewavesoundzone_null_fix
merge from vehicle_trigger_damage_fixes