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160 Commits over 700 Days - 0.01cph!

3 Hours Ago
merge from bc_better_scaling
Today
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3 Days Ago
merge from rhib_cargo_fixes
3 Days Ago
merge from bc_simspace_jank_fix
3 Days Ago
merge from forcemode_fixes
15 Days Ago
merge from playerboat_beached_flipping_fix
25 Days Ago
merge from mismatched_serialized_analyzer
44 Days Ago
merge from playerboat_testfix
44 Days Ago
merge from fields_mismatch_cleanup
51 Days Ago
merge from dragbyangle_rebalance2
53 Days Ago
merge from playerboat_droppeditem_parent_fix
53 Days Ago
merge from dragbyangle_rebalance
53 Days Ago
merge from playerboat_player_transfer_fix
53 Days Ago
merge from playerboat_player_transfer_fix
56 Days Ago
compile fix - missing debug ifdef around test fixture
56 Days Ago
merge from automated_testing_ocean
2 Months Ago
merge from wakeaiz_optim
3 Months Ago
merge from droppeditem_improvements (compile fix)
3 Months Ago
merge from droppeditem_improvements (compile fix)
3 Months Ago
merge from droppeditem_improvements
3 Months Ago
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3 Months Ago
merge from wakeaiz_tickrate_optim
3 Months Ago
merge from bc_null_chain_fix
3 Months Ago
merge from wakeaiz_tickrate_optim
3 Months Ago
merge from non_trigger_wake_AI - chunky merge, ran s2p on a bunch of monuments
4 Months Ago
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4 Months Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
4 Months Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
4 Months Ago
merge from fresh_water_fix
4 Months Ago
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4 Months Ago
merge from ddraw_sceneview
4 Months Ago
merge from dragbyangle_improvements
4 Months Ago
added ddraw to playerboat.lookatdragbyangle command
4 Months Ago
merge from junkpile_water_clip_fix
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from assetscene_from_clean
4 Months Ago
merged from buoyancy_sleeping_brick_fix
4 Months Ago
merge from divesite_spawn_optim
4 Months Ago
merge from divesite_spawn_optim
4 Months Ago
merge from boat_sails_fixes
4 Months Ago
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4 Months Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
4 Months Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
4 Months Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
4 Months Ago
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4 Months Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
4 Months Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
4 Months Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
4 Months Ago
merge from mounted_shorevector_clear_fix