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73 Commits over 365 Days - 0.01cph!

9 Days Ago
merge from basesculpture_rpccleanup
13 Days Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
13 Days Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
17 Days Ago
merge from projectile_jobs
17 Days Ago
merge from dpv_bone_error
17 Days Ago
merge from ambiencezone_nre_fix
17 Days Ago
don't serialize shoreVectorTexture
17 Days Ago
merge from projectile_jobs
18 Days Ago
merge from projectile_jobs
18 Days Ago
merge from projectile_jobs
51 Days Ago
merge from ambiencewavesoundzone_null_fix
3 Months Ago
merge from vehicle_trigger_damage_fixes
3 Months Ago
merge from vehicle_trigger_damage_fixes
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from broadphase_revert
4 Months Ago
merge from broadphase_abp
4 Months Ago
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4 Months Ago
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5 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
5 Months Ago
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
5 Months Ago
merge from wheel_collider_optim
5 Months Ago
merge from backpack_refreshes_clothing_fix
5 Months Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
5 Months Ago
merge from triggerbase_exclude_layers
5 Months Ago
merge from tugboat_sinking_parenting_fix
5 Months Ago
merge from vehicle_build_privilege_fix
5 Months Ago
merge from terrain_ignore_grid
5 Months Ago
merge from garage_door_fixes_2
5 Months Ago
merge from terrain_ignore_grid
5 Months Ago
merge from garage_door_fixes_2
5 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
5 Months Ago
merge from coarse_grid_bounds_fix
6 Months Ago
merge from terrain_ignore_grid
6 Months Ago
merge from train_prevent_building
6 Months Ago
merge from train_prevent_building
6 Months Ago
fixed wrong check stopping consoletoggle params from working
6 Months Ago
merge from bike_ragdoll_fixes
6 Months Ago
merge from garage_door_wire_fix
8 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
8 Months Ago
ignoring null GameObjectRef fields for prefab validation, as they can only be runtime use - null fields weren't being handled, but a non-serialized GameObjectRef was added in 106912 and tripping up manifest generation
8 Months Ago
compile fix for leftover editor only HotReload util in LookAtIOEnt
8 Months Ago
merge from garage_door_collider_optim
8 Months Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
8 Months Ago
merge ice_sculpture->main (server compile fix)
8 Months Ago
merge ice_sculptures->main
8 Months Ago
merge from ice_sculptures
8 Months Ago
merge ice_sculptures->main
8 Months Ago
merge ice_sculptures->main
8 Months Ago
merge ice_sculpture -> main