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87 Commits over 427 Days - 0.01cph!

Today
merge from drone_storage_slot
Yesterday
merge from drone_storage_slot
3 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
3 Days Ago
merge from drone_storage_slot
3 Days Ago
merge from drone_storage_slot
4 Days Ago
merge from drone_storage_slot - first pass for early testing
4 Days Ago
merge from physics_bounds_commands_fix
5 Days Ago
merge from physics_bounds_commands
15 Days Ago
merge from mil_tunnel_terrain_ignore_fix3
23 Days Ago
merge from generate_shorevector_optim
23 Days Ago
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23 Days Ago
merge from missing_native_resetstaticfields_fix
23 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
40 Days Ago
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50 Days Ago
merge from basesculpture_rpccleanup
54 Days Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
54 Days Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
58 Days Ago
merge from projectile_jobs
58 Days Ago
merge from dpv_bone_error
58 Days Ago
merge from ambiencezone_nre_fix
58 Days Ago
don't serialize shoreVectorTexture
58 Days Ago
merge from projectile_jobs
59 Days Ago
merge from projectile_jobs
59 Days Ago
merge from projectile_jobs
3 Months Ago
merge from ambiencewavesoundzone_null_fix
4 Months Ago
merge from vehicle_trigger_damage_fixes
4 Months Ago
merge from vehicle_trigger_damage_fixes
4 Months Ago
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4 Months Ago
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5 Months Ago
merge from broadphase_revert
5 Months Ago
merge from broadphase_abp
6 Months Ago
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6 Months Ago
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6 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
6 Months Ago
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
6 Months Ago
merge from wheel_collider_optim
6 Months Ago
merge from backpack_refreshes_clothing_fix
6 Months Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
7 Months Ago
merge from triggerbase_exclude_layers
7 Months Ago
merge from tugboat_sinking_parenting_fix
7 Months Ago
merge from vehicle_build_privilege_fix
7 Months Ago
merge from terrain_ignore_grid
7 Months Ago
merge from garage_door_fixes_2
7 Months Ago
merge from terrain_ignore_grid
7 Months Ago
merge from garage_door_fixes_2
7 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
7 Months Ago
merge from coarse_grid_bounds_fix
7 Months Ago
merge from terrain_ignore_grid
7 Months Ago
merge from train_prevent_building
7 Months Ago
merge from train_prevent_building