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94 Commits over 457 Days - 0.01cph!

30 Days Ago
merge from sorted_protobuf_gen
52 Days Ago
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52 Days Ago
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2 Months Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
2 Months Ago
merge from burst_1_8_25
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from drone_storage_slot
3 Months Ago
merge from drone_storage_slot
3 Months Ago
merge from drone_storage_slot
3 Months Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
3 Months Ago
merge from drone_storage_slot
3 Months Ago
merge from drone_storage_slot
3 Months Ago
merge from drone_storage_slot - first pass for early testing
3 Months Ago
merge from physics_bounds_commands_fix
3 Months Ago
merge from physics_bounds_commands
3 Months Ago
merge from mil_tunnel_terrain_ignore_fix3
3 Months Ago
merge from generate_shorevector_optim
3 Months Ago
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3 Months Ago
merge from missing_native_resetstaticfields_fix
3 Months Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
4 Months Ago
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4 Months Ago
merge from basesculpture_rpccleanup
4 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
4 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
4 Months Ago
merge from projectile_jobs
4 Months Ago
merge from dpv_bone_error
4 Months Ago
merge from ambiencezone_nre_fix
4 Months Ago
don't serialize shoreVectorTexture
4 Months Ago
merge from projectile_jobs
4 Months Ago
merge from projectile_jobs
4 Months Ago
merge from projectile_jobs
6 Months Ago
merge from ambiencewavesoundzone_null_fix
7 Months Ago
merge from vehicle_trigger_damage_fixes
7 Months Ago
merge from vehicle_trigger_damage_fixes
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from broadphase_revert
8 Months Ago
merge from broadphase_abp
8 Months Ago
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8 Months Ago
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8 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
9 Months Ago
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
9 Months Ago
merge from wheel_collider_optim
9 Months Ago
merge from backpack_refreshes_clothing_fix
9 Months Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
9 Months Ago
merge from triggerbase_exclude_layers
9 Months Ago
merge from tugboat_sinking_parenting_fix
9 Months Ago
merge from vehicle_build_privilege_fix
9 Months Ago
merge from terrain_ignore_grid
9 Months Ago
merge from garage_door_fixes_2