172 Commits over 761 Days - 0.01cph!
merge from ocean_sim_waterlevel_trace_fix
merge from terrain_anchor_tooling
merge from boat_foundation_clipping_improv
merge from ragdoll_selfcollision_fix
merge from spawn_terrainignore_fix
merge from bc_better_scaling
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merge from rhib_cargo_fixes
merge from bc_simspace_jank_fix
merge from forcemode_fixes
merge from playerboat_beached_flipping_fix
merge from mismatched_serialized_analyzer
merge from playerboat_testfix
merge from fields_mismatch_cleanup
merge from dragbyangle_rebalance2
merge from playerboat_droppeditem_parent_fix
merge from dragbyangle_rebalance
merge from playerboat_player_transfer_fix
merge from playerboat_player_transfer_fix
compile fix - missing debug ifdef around test fixture
merge from automated_testing_ocean
merge from droppeditem_improvements (compile fix)
merge from droppeditem_improvements (compile fix)
merge from droppeditem_improvements
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merge from wakeaiz_tickrate_optim
merge from bc_null_chain_fix
merge from wakeaiz_tickrate_optim
merge from non_trigger_wake_AI
- chunky merge, ran s2p on a bunch of monuments
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added physics_used_memory profiler record for reading
test: dry ran analytics with logs and we're getting expected byte values back from it
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
merge from fresh_water_fix
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merge from ddraw_sceneview
merge from dragbyangle_improvements
added ddraw to playerboat.lookatdragbyangle command
merge from junkpile_water_clip_fix
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merge from assetscene_from_clean
merged from buoyancy_sleeping_brick_fix