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151 Commits over 730 Days - 0.01cph!

Yesterday
merge from sculptures
Yesterday
merge from ocean_sim_waterlevel_trace_fix
Yesterday
merge from sculptures
Yesterday
merge from sculptures
2 Days Ago
merge from sculptures
4 Days Ago
merge from sculptures
7 Days Ago
merge from terrain_anchor_tooling
8 Days Ago
merge from boat_foundation_clipping_improv
8 Days Ago
merge from sculptures
14 Days Ago
merge from ragdoll_selfcollision_fix
35 Days Ago
merge from spawn_terrainignore_fix
49 Days Ago
merge from bc_better_scaling
52 Days Ago
merge from rhib_cargo_fixes
52 Days Ago
merge from bc_simspace_jank_fix
53 Days Ago
merge from forcemode_fixes
2 Months Ago
merge from playerboat_beached_flipping_fix
2 Months Ago
merge from mismatched_serialized_analyzer
3 Months Ago
merge from playerboat_testfix
3 Months Ago
merge from fields_mismatch_cleanup
3 Months Ago
merge from dragbyangle_rebalance2
3 Months Ago
merge from playerboat_droppeditem_parent_fix
3 Months Ago
merge from dragbyangle_rebalance
3 Months Ago
merge from playerboat_player_transfer_fix
3 Months Ago
merge from playerboat_player_transfer_fix
4 Months Ago
compile fix - missing debug ifdef around test fixture
4 Months Ago
merge from automated_testing_ocean
4 Months Ago
merge from wakeaiz_optim
4 Months Ago
merge from droppeditem_improvements (compile fix)
4 Months Ago
merge from droppeditem_improvements (compile fix)
4 Months Ago
merge from droppeditem_improvements
4 Months Ago
merge from wakeaiz_tickrate_optim
4 Months Ago
merge from bc_null_chain_fix
4 Months Ago
merge from wakeaiz_tickrate_optim
5 Months Ago
merge from non_trigger_wake_AI - chunky merge, ran s2p on a bunch of monuments
5 Months Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
5 Months Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
5 Months Ago
merge from fresh_water_fix
5 Months Ago
merge from ddraw_sceneview
5 Months Ago
merge from dragbyangle_improvements
5 Months Ago
added ddraw to playerboat.lookatdragbyangle command
5 Months Ago
merge from junkpile_water_clip_fix
5 Months Ago
merge from assetscene_from_clean
5 Months Ago
merged from buoyancy_sleeping_brick_fix
5 Months Ago
merge from divesite_spawn_optim
5 Months Ago
merge from divesite_spawn_optim
5 Months Ago
merge from boat_sails_fixes
6 Months Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
6 Months Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
6 Months Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
6 Months Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though