151 Commits over 730 Days - 0.01cph!
merge from ocean_sim_waterlevel_trace_fix
merge from terrain_anchor_tooling
merge from boat_foundation_clipping_improv
merge from ragdoll_selfcollision_fix
merge from spawn_terrainignore_fix
merge from bc_better_scaling
merge from rhib_cargo_fixes
merge from bc_simspace_jank_fix
merge from forcemode_fixes
merge from playerboat_beached_flipping_fix
merge from mismatched_serialized_analyzer
merge from playerboat_testfix
merge from fields_mismatch_cleanup
merge from dragbyangle_rebalance2
merge from playerboat_droppeditem_parent_fix
merge from dragbyangle_rebalance
merge from playerboat_player_transfer_fix
merge from playerboat_player_transfer_fix
compile fix - missing debug ifdef around test fixture
merge from automated_testing_ocean
merge from droppeditem_improvements (compile fix)
merge from droppeditem_improvements (compile fix)
merge from droppeditem_improvements
merge from wakeaiz_tickrate_optim
merge from bc_null_chain_fix
merge from wakeaiz_tickrate_optim
merge from non_trigger_wake_AI
- chunky merge, ran s2p on a bunch of monuments
added physics_used_memory profiler record for reading
test: dry ran analytics with logs and we're getting expected byte values back from it
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
merge from fresh_water_fix
merge from ddraw_sceneview
merge from dragbyangle_improvements
added ddraw to playerboat.lookatdragbyangle command
merge from junkpile_water_clip_fix
merge from assetscene_from_clean
merged from buoyancy_sleeping_brick_fix
merge from divesite_spawn_optim
merge from divesite_spawn_optim
merge from boat_sails_fixes
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
update server to 635cbaf/2022.3.41x1
- potential 64k collider limit crash fix, client will still spew old limit warning/error though