34 Commits over 153 Days - 0.01cph!
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
ignoring null GameObjectRef fields for prefab validation, as they can only be runtime use
- null fields weren't being handled, but a non-serialized GameObjectRef was added in
106912 and tripping up manifest generation
compile fix for leftover editor only HotReload util in LookAtIOEnt
merge from garage_door_collider_optim
merge ice_sculptures->main
- addresses majority of feedback from previous playtest
merge ice_sculpture->main (server compile fix)
merge ice_sculptures->main
merge from ice_sculptures
merge ice_sculptures->main
merge ice_sculptures->main
merge ice_sculpture -> main
removed old dev dpvold prefab (unused)
merge from main/Halloween24
merge from main/Halloween24
merge from halloween24
- some cloth fixes and dracula cape worldmodel collider fix
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
update non-convex mesh tool to check for deployables that place onto slots without socket chekcs
bumped exception report message max size to 600 and tied it to a convar (can't be set lower than the original maximum)
- this codegen also includes the new servside ragdoll default convar from
104903
sanity checking tools for non-convex mesh colliders
merge from line_functions
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Merge from jobify_ocean_sim
Merge from obb_check_fixes
- test framework version bump 1.1.33 -> 1.4.4
Merge from Entity_Query_Improvements
merge from hackweek_better_mountable_editor
merge from BurstClothFixes
merge from BurstClothTestBed