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54 Commits over 243 Days - 0.01cph!

2 Days Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
8 Days Ago
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
10 Days Ago
merge from wheel_collider_optim
10 Days Ago
merge from backpack_refreshes_clothing_fix
10 Days Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
22 Days Ago
merge from triggerbase_exclude_layers
24 Days Ago
merge from tugboat_sinking_parenting_fix
24 Days Ago
merge from vehicle_build_privilege_fix
25 Days Ago
merge from terrain_ignore_grid
25 Days Ago
merge from garage_door_fixes_2
28 Days Ago
merge from terrain_ignore_grid
28 Days Ago
merge from garage_door_fixes_2
29 Days Ago
tool for checking trigger exclude layers for TriggerBase across assets
29 Days Ago
merge from coarse_grid_bounds_fix
30 Days Ago
merge from terrain_ignore_grid
31 Days Ago
merge from train_prevent_building
32 Days Ago
merge from train_prevent_building
35 Days Ago
fixed wrong check stopping consoletoggle params from working
36 Days Ago
merge from bike_ragdoll_fixes
59 Days Ago
merge from garage_door_wire_fix
3 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
3 Months Ago
ignoring null GameObjectRef fields for prefab validation, as they can only be runtime use - null fields weren't being handled, but a non-serialized GameObjectRef was added in 106912 and tripping up manifest generation
3 Months Ago
compile fix for leftover editor only HotReload util in LookAtIOEnt
3 Months Ago
merge from garage_door_collider_optim
3 Months Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
4 Months Ago
merge ice_sculpture->main (server compile fix)
4 Months Ago
merge ice_sculptures->main
4 Months Ago
merge from ice_sculptures
4 Months Ago
merge ice_sculptures->main
4 Months Ago
merge ice_sculptures->main
4 Months Ago
merge ice_sculpture -> main
4 Months Ago
removed old dev dpvold prefab (unused)
5 Months Ago
merge from halloween24
5 Months Ago
merge from halloween24
5 Months Ago
merge from halloween24
5 Months Ago
merge from Halloween24
5 Months Ago
merge from main/Halloween24
5 Months Ago
merge from main/Halloween24
5 Months Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
5 Months Ago
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
5 Months Ago
merge from Halloween24
6 Months Ago
dpv compile fix
6 Months Ago
update non-convex mesh tool to check for deployables that place onto slots without socket chekcs
6 Months Ago
bumped exception report message max size to 600 and tied it to a convar (can't be set lower than the original maximum) - this codegen also includes the new servside ragdoll default convar from 104903
6 Months Ago
sanity checking tools for non-convex mesh colliders
7 Months Ago
merge from line_functions
7 Months Ago
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7 Months Ago
Merge from jobify_ocean_sim
7 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
7 Months Ago
Merge from Entity_Query_Improvements