userGriglercancel
branchrust_reboot/maincancel

93 Commits over 457 Days - 0.01cph!

5 Days Ago
▅▉▉▊▌ ▆▇▅▆ █▅█▌▍_█▉▋▉▌_▉▄▉▄▋▇▄▌_█▇▍▄▋▍
6 Days Ago
▌▆▅▅▄ ▋▊▉▍ ▉█▄▋▋_▍▊▄▌▍▍█▍_▄▉▍
24 Days Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
25 Days Ago
merge from burst_1_8_25
27 Days Ago
merge from drone_storage_slot
27 Days Ago
merge from drone_storage_slot
30 Days Ago
merge from drone_storage_slot
30 Days Ago
merge from drone_storage_slot
32 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
33 Days Ago
merge from drone_storage_slot
33 Days Ago
merge from drone_storage_slot
33 Days Ago
merge from drone_storage_slot - first pass for early testing
34 Days Ago
merge from physics_bounds_commands_fix
34 Days Ago
merge from physics_bounds_commands
45 Days Ago
merge from mil_tunnel_terrain_ignore_fix3
52 Days Ago
merge from generate_shorevector_optim
52 Days Ago
▍▋█▊▌ ▄▆▄▉ ▉▅▊▉▆▅▋_▋▄▍▇_▉▍▌▌▅▊▌▇_▊▋▆
53 Days Ago
merge from missing_native_resetstaticfields_fix
53 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
2 Months Ago
▆▆▆▉▇ ▇▆▇▇▆▋▉▆▌▌ ▊▆▅▄▋▉▉ █▌▅▇ ▅▄▅▄▅▄▊▆ ▅▊▊▆ ▌▇▉▄▋▇▋▋ (▌▇▅▍ ▇▍▇▅▌▋▌▇█▍ ▆▅▆▇▄▊▌) ▄▊▅▍ ▄▆▋▅'█ ▋▄▅▇█ ▌▍▅▊▅ ▊▉ ▇█▌ ▇▌▍▅ ▇▌▇▆▄▍ ▋▊▄ ▄▆▋▊▍ ▇▍▋▆ ▄██▆▄▊ ▍▍ ▆▊ ▆▇▊▆▇▊▋ ▉▇▋ ▅█▋▅▍▅██▄▉▍█ ▄▄ ▋█▋ ▅▌▋▇▄▊▅█ ▊█▄▇▄▆ ▌▊▍ ▄▊▋▆▇▍▆ █▍▋▊▋ ▆▉▉▍▍ ▊▊▊█ ▄▋▊▊ ▆▊█ ▄▄▇▅▌▅ ▄▄▊ █▋▍▉ ▌▅▍█▋▇▍██▅ ▊▅ ▍▉▄▌▅ ▉▄ ▆▋▇▌▇ ▉▌▅▉█▆█▌▋ ▅▉, ▍▌▅▍ ▌▋▍ ▊▍▋ ▍▍▊▍ ▆█▌▊ ▊▋▉▇▉▌ ▌▆█▄ ▅▊▋ █▌▍▅▄▍▊ ▆▉ ▌▊▌ ▊▉▍▉▉▆▌▊▅
3 Months Ago
merge from basesculpture_rpccleanup
3 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
3 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
3 Months Ago
merge from projectile_jobs
3 Months Ago
merge from dpv_bone_error
3 Months Ago
merge from ambiencezone_nre_fix
3 Months Ago
don't serialize shoreVectorTexture
3 Months Ago
merge from projectile_jobs
3 Months Ago
merge from projectile_jobs
3 Months Ago
merge from projectile_jobs
4 Months Ago
merge from ambiencewavesoundzone_null_fix
5 Months Ago
merge from vehicle_trigger_damage_fixes
5 Months Ago
merge from vehicle_trigger_damage_fixes
5 Months Ago
▊█▉▄█▍▉ ▇█▉ ▆▇▋▇▊_▇▍▅▅▊▅▊▅_█▉▆▅▊_▄▇▇▆▅▉▉
5 Months Ago
▄█▊▉▇ ▌█▌▊ ▍▅▍▍▋_▋▍▄▌▍▍▆▍_▍▄▌▋▅_▇▄▊▋▇▆█
6 Months Ago
merge from broadphase_revert
6 Months Ago
merge from broadphase_abp
7 Months Ago
▋▍▆█▅▌ ▍▅▋▊▆▄▋▆ ▅▄▆▉▅▉▇ ▉▋▋ ▅▇▋▉▋ █▋▇▆▇▍█ ▆▊▉▋ ▊▊▆▉▉<->▅▋▌▇▍▅▌▇▉▋ ▅▅█ ▇▋▄█▇▆▌▍ ▌▇▇▊▌▊▄█▌▊▇ ▆▆▍▊▍▅▌ ▇▍▍▊▊ ▋▆▋▆▌▋▆ ▇▍▊▉ ▆▇▉▊▄▉▋▍▋▄▌▍▆▇▄▅
7 Months Ago
▅▆▌█▋ ▆▌█▆ ▄▇▆▋█▇▆▌_▉▌▌▆▇▌▊_█▇▊▊▋_▆▍▅▌▋▌▌_▅▍▋
7 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
7 Months Ago
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
7 Months Ago
merge from wheel_collider_optim
7 Months Ago
merge from backpack_refreshes_clothing_fix
7 Months Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
8 Months Ago
merge from triggerbase_exclude_layers
8 Months Ago
merge from tugboat_sinking_parenting_fix
8 Months Ago
merge from vehicle_build_privilege_fix
8 Months Ago
merge from terrain_ignore_grid
8 Months Ago
merge from garage_door_fixes_2
8 Months Ago
merge from terrain_ignore_grid