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63 Commits over 335 Days - 0.01cph!

7 Days Ago
merge from ambiencewavesoundzone_null_fix
36 Days Ago
merge from vehicle_trigger_damage_fixes
37 Days Ago
merge from vehicle_trigger_damage_fixes
39 Days Ago
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39 Days Ago
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59 Days Ago
merge from broadphase_revert
2 Months Ago
merge from broadphase_abp
3 Months Ago
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3 Months Ago
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3 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
3 Months Ago
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
3 Months Ago
merge from wheel_collider_optim
3 Months Ago
merge from backpack_refreshes_clothing_fix
3 Months Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
4 Months Ago
merge from triggerbase_exclude_layers
4 Months Ago
merge from tugboat_sinking_parenting_fix
4 Months Ago
merge from vehicle_build_privilege_fix
4 Months Ago
merge from terrain_ignore_grid
4 Months Ago
merge from garage_door_fixes_2
4 Months Ago
merge from terrain_ignore_grid
4 Months Ago
merge from garage_door_fixes_2
4 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
4 Months Ago
merge from coarse_grid_bounds_fix
4 Months Ago
merge from terrain_ignore_grid
4 Months Ago
merge from train_prevent_building
4 Months Ago
merge from train_prevent_building
4 Months Ago
fixed wrong check stopping consoletoggle params from working
4 Months Ago
merge from bike_ragdoll_fixes
5 Months Ago
merge from garage_door_wire_fix
6 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
6 Months Ago
ignoring null GameObjectRef fields for prefab validation, as they can only be runtime use - null fields weren't being handled, but a non-serialized GameObjectRef was added in 106912 and tripping up manifest generation
6 Months Ago
compile fix for leftover editor only HotReload util in LookAtIOEnt
6 Months Ago
merge from garage_door_collider_optim
6 Months Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
7 Months Ago
merge ice_sculpture->main (server compile fix)
7 Months Ago
merge ice_sculptures->main
7 Months Ago
merge from ice_sculptures
7 Months Ago
merge ice_sculptures->main
7 Months Ago
merge ice_sculptures->main
7 Months Ago
merge ice_sculpture -> main
7 Months Ago
removed old dev dpvold prefab (unused)
8 Months Ago
merge from halloween24
8 Months Ago
merge from halloween24
8 Months Ago
merge from halloween24
8 Months Ago
merge from Halloween24
8 Months Ago
merge from main/Halloween24
8 Months Ago
merge from main/Halloween24
8 Months Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
8 Months Ago
fixed native memory leak in OceanSimulation (only a problem if you're restarting a server in-editor a lot)
8 Months Ago
merge from Halloween24