userGriglercancel
branchrust_reboot/main/BurstClothTestbedcancel

56 Commits over 30 Days - 0.08cph!

53 Days Ago
undoing some unintentional changes from merges
53 Days Ago
merge from main
55 Days Ago
merge from main
55 Days Ago
missing change on spring
55 Days Ago
added default materials for chain/spring/cloth
57 Days Ago
merge from main
57 Days Ago
got rid of noisy rotation constraint gizmo
57 Days Ago
adjust origin of clothsim on diver ak VM
58 Days Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
58 Days Ago
mrege from main
58 Days Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
58 Days Ago
configured ghostsheet with default length constraints
58 Days Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
59 Days Ago
updated test cloth mat
59 Days Ago
▊▆▅▇▇▍▋ ▇▋▆▋▌▍▍▊▅▍▉ ▊▊▄▌▋▆█ ▍█ ▋▅ ▆▌▅ ▍ ▌▄▋▅▆▅▊▅▆▇ █▌ ▍█▅▆█'█ ▋▍▌▍.▋▉▌▌█ █▄▅▉█▊▌ ▅▌▌ ▄▊ ▇▄█▌█▇ ▇██▇▉▊▋ ▅▅▅▍▆▆ ▇▇▋▅ ▅▄▌ ▄▆▄▇▆██▋▇▍▇ (▅▆ ▅██▍▅ ▉▉ ▋▇█ ▋▆▉▉▊▇▊ ▌▇▋▊▇'▅ ▇▄▄▄▅ ▍▋▆▋▋▄▅ ▌▍▋▄▊▉)
59 Days Ago
cape cloth prefab setup
59 Days Ago
merge from main
59 Days Ago
updated test scene
59 Days Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
60 Days Ago
pickaxe chain controller LODing
60 Days Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
60 Days Ago
corrected LODing on cloth controllers for ghostsheet
2 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
2 Months Ago
some chain material setups
2 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
2 Months Ago
basic gizmos on constraints
2 Months Ago
fixed length modifier and gravity on capes
2 Months Ago
cape cloth material
2 Months Ago
ghostsheet setup, split bone controllers for better collision control
2 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
2 Months Ago
split gizmos between configuration and playmode
2 Months Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
2 Months Ago
constraint tuning - sibling linear constraints are directonal, taking the average of the orientation between them - parent receives half the constraint easing as well - tuned some cloth materials for these changes
2 Months Ago
converting rotation constraints to radians when processed
2 Months Ago
merge from main
2 Months Ago
drop tickrate on some cloth assets
2 Months Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
2 Months Ago
Separated rotation constraint data from bone data
2 Months Ago
improved collision responses to be resolved positionally without adding velocity into the system
2 Months Ago
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
2 Months Ago
reduced max tick rate on cloth
2 Months Ago
updated test scene
2 Months Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
2 Months Ago
switch to velocity verlet integration
3 Months Ago
hitbox gizmos match their actual size
3 Months Ago
more burst cloth - changed integration method - reduced position and orientation to a single spring value each, collision still managed with separate spring - cleaned up unused cloth material properties
3 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
3 Months Ago
merge from main
3 Months Ago
test scene changes
3 Months Ago
some initial balanced values for some cloth assets