userGriglercancel
branchrust_reboot/main/BurstClothTestbedcancel

56 Commits over 30 Days - 0.08cph!

9 Months Ago
undoing some unintentional changes from merges
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
missing change on spring
9 Months Ago
added default materials for chain/spring/cloth
9 Months Ago
merge from main
9 Months Ago
got rid of noisy rotation constraint gizmo
9 Months Ago
adjust origin of clothsim on diver ak VM
9 Months Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
9 Months Ago
mrege from main
9 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
9 Months Ago
configured ghostsheet with default length constraints
9 Months Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
9 Months Ago
updated test cloth mat
9 Months Ago
▊▆▅▇▇▍▋ ▇▋▆▋▌▍▍▊▅▍▉ ▊▊▄▌▋▆█ ▍█ ▋▅ ▆▌▅ ▍ ▌▄▋▅▆▅▊▅▆▇ █▌ ▍█▅▆█'█ ▋▍▌▍.▋▉▌▌█ █▄▅▉█▊▌ ▅▌▌ ▄▊ ▇▄█▌█▇ ▇██▇▉▊▋ ▅▅▅▍▆▆ ▇▇▋▅ ▅▄▌ ▄▆▄▇▆██▋▇▍▇ (▅▆ ▅██▍▅ ▉▉ ▋▇█ ▋▆▉▉▊▇▊ ▌▇▋▊▇'▅ ▇▄▄▄▅ ▍▋▆▋▋▄▅ ▌▍▋▄▊▉)
9 Months Ago
cape cloth prefab setup
9 Months Ago
merge from main
9 Months Ago
updated test scene
9 Months Ago
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
9 Months Ago
pickaxe chain controller LODing
9 Months Ago
min/max length constraints respected properly and slightly reduced precision in collision detection
9 Months Ago
corrected LODing on cloth controllers for ghostsheet
10 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
10 Months Ago
some chain material setups
10 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
10 Months Ago
basic gizmos on constraints
10 Months Ago
fixed length modifier and gravity on capes
10 Months Ago
cape cloth material
10 Months Ago
ghostsheet setup, split bone controllers for better collision control
10 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
10 Months Ago
split gizmos between configuration and playmode
10 Months Ago
cloth changes - filtering raymarched collisions with a large distance from bones to improve stability with extreme rotations and the cost of some clipping in these cases - made sibling constarints a bit stricter
10 Months Ago
constraint tuning - sibling linear constraints are directonal, taking the average of the orientation between them - parent receives half the constraint easing as well - tuned some cloth materials for these changes
10 Months Ago
converting rotation constraints to radians when processed
10 Months Ago
merge from main
10 Months Ago
drop tickrate on some cloth assets
10 Months Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
10 Months Ago
Separated rotation constraint data from bone data
10 Months Ago
improved collision responses to be resolved positionally without adding velocity into the system
10 Months Ago
fixed summing of position adjustments with sibling constraints and removed their rotation contribution
10 Months Ago
reduced max tick rate on cloth
10 Months Ago
updated test scene
10 Months Ago
simplifying burst cloth in prep for separation as jiggle-only solution - position based dynamics, with hard rotation constraints - configurable relaxation factors to allow for artist control over bounciness of constraints
10 Months Ago
switch to velocity verlet integration
10 Months Ago
hitbox gizmos match their actual size
10 Months Ago
more burst cloth - changed integration method - reduced position and orientation to a single spring value each, collision still managed with separate spring - cleaned up unused cloth material properties
10 Months Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
10 Months Ago
merge from main
10 Months Ago
test scene changes
10 Months Ago
some initial balanced values for some cloth assets