userGriglercancel
branchrust_reboot/main/drone_storage_slotcancel

22 Commits over 0 Days - ∞cph!

5 Hours Ago
merge from main
Today
merge from main
Today
added `drone.disableSamTargeting` convar for balance testing
Today
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
Today
player-controlled drones targetable by SAMs
Today
missing change
Today
moved drop input response so it's reliable
Today
don't let market drones brick the server with bad entityref access
Today
merge from main
Yesterday
ignore collisions between dropped item and drone
Yesterday
merge from main
Yesterday
drone properly drops storage loot on death
Yesterday
drone uses its own loot panel
Yesterday
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
Yesterday
account for attack cooldown on ThrownWeapon types
Yesterday
separated drone storage interactable collider and cleaned up client/server separation of drone components
Yesterday
require hammer for drone pickup to avoid menu issues for now
Yesterday
invert IsEmpty flag
Yesterday
get storage contents on pickup
Yesterday
removed carton box collider, purely visual
Yesterday
switched to fuelsmall loot panel, needs its own really
Yesterday
added wip drone storage subentity with single slot and ability to remotely drop contents