branchrust_reboot/main/drone_storage_slotcancel
22 Commits over 0 Days - ∞cph!
added `drone.disableSamTargeting` convar for balance testing
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones)
- gave drones proper vehicled detailed collision and AI collider for turret targetting
player-controlled drones targetable by SAMs
moved drop input response so it's reliable
don't let market drones brick the server with bad entityref access
ignore collisions between dropped item and drone
drone properly drops storage loot on death
drone uses its own loot panel
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui
- drone implements to prompt that its drop is ready when by checking its flags
account for attack cooldown on ThrownWeapon types
separated drone storage interactable collider and cleaned up client/server separation of drone components
require hammer for drone pickup to avoid menu issues for now
get storage contents on pickup
removed carton box collider, purely visual
switched to fuelsmall loot panel, needs its own really
added wip drone storage subentity with single slot and ability to remotely drop contents