branchrust_reboot/main/drone_storage_slotcancel

47 Commits over 0 Days - ∞cph!

16 Days Ago
merge from main
17 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
17 Days Ago
merge from main
18 Days Ago
missing localize on rcmenu
18 Days Ago
merge from main
18 Days Ago
undo typo
18 Days Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
18 Days Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
18 Days Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
18 Days Ago
fixed normal item drop that had broken in cleanup
20 Days Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
20 Days Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
20 Days Ago
properly centered drone action prompt label on computerscreen ui
21 Days Ago
merge from main
21 Days Ago
address feedback on thrownweapon modification
21 Days Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
21 Days Ago
let drones be picked up without hammer again
21 Days Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time
21 Days Ago
drone ThrownWeapon rework, split serverside response to client throw into an implementation that's common to both and let drone storage override what it needs to and handle item consumption itself - fixes issues like the RF explosive not getting state transferred over without needing to duplicate code between them
21 Days Ago
merge from main
21 Days Ago
re-enable collision with dropped items after short timeout
21 Days Ago
merge from main
21 Days Ago
added foliage displacement to the drone because I kept losing them
21 Days Ago
fix attachpoint assignment, was getting stomped when loading entities from save
22 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
merge from main
23 Days Ago
added `drone.disableSamTargeting` convar for balance testing
23 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
23 Days Ago
player-controlled drones targetable by SAMs
23 Days Ago
missing change
23 Days Ago
moved drop input response so it's reliable
23 Days Ago
don't let market drones brick the server with bad entityref access
23 Days Ago
merge from main
23 Days Ago
ignore collisions between dropped item and drone
23 Days Ago
merge from main
23 Days Ago
drone properly drops storage loot on death
23 Days Ago
drone uses its own loot panel
23 Days Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
24 Days Ago
account for attack cooldown on ThrownWeapon types
24 Days Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
24 Days Ago
require hammer for drone pickup to avoid menu issues for now
24 Days Ago
invert IsEmpty flag
24 Days Ago
get storage contents on pickup
24 Days Ago
removed carton box collider, purely visual
24 Days Ago
switched to fuelsmall loot panel, needs its own really
24 Days Ago
added wip drone storage subentity with single slot and ability to remotely drop contents