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branchrust_reboot/main/sculpturescancel

143 Commits over 61 Days - 0.10cph!

30 Days Ago
Gave sculptures bullet penetration again, but on the right branch
30 Days Ago
merge from main
31 Days Ago
small optim for better cache friendliness
32 Days Ago
smoothop optim
32 Days Ago
first pass on an explicit smoothing tool
32 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
32 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
32 Days Ago
set max brush size limit based on max sculptable bounds
32 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
32 Days Ago
replaced icons in sculpting gui
32 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
32 Days Ago
merge from main
36 Days Ago
juggled new tool icons a bit
36 Days Ago
merge from clipcurve
36 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
36 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
36 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
36 Days Ago
nre guard push collider adjustment
36 Days Ago
tightened up sculpture placement sockets
36 Days Ago
merge from main
37 Days Ago
merge from main
37 Days Ago
regenerated and updated rock sculpture guide mesh
37 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
37 Days Ago
corrected comment
37 Days Ago
enforce mesh renderer is enabled in sculpting gui always
37 Days Ago
final grid resolution set for rock sculpture
37 Days Ago
small gizmo and editor command fixes
38 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
38 Days Ago
Added tooltips to shapes
38 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
38 Days Ago
assigned concrete physics mat to block
39 Days Ago
merge from main
39 Days Ago
merge from sculptures/lods
39 Days Ago
merge from main
43 Days Ago
removed old wrong sculpting tooltip
43 Days Ago
merge from main
44 Days Ago
changed SculptingToolData from mono to static helper class
44 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
44 Days Ago
mark ice sculpture as hidden
44 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
44 Days Ago
merge from main
44 Days Ago
adjust push velocity for short time after sculpture edit
44 Days Ago
overlap censor bounds to avoid nasty visible grid
45 Days Ago
Fixed lighting/camera setup in sculpting dialog
45 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
45 Days Ago
center block from sculpture setup data in dialog creation
45 Days Ago
mbp instead of material instance
46 Days Ago
handle rare drag-on-open NRE
46 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
46 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height