userGriglercancel
branchrust_reboot/main/sculpturescancel

143 Commits over 61 Days - 0.10cph!

18 Days Ago
Gave sculptures bullet penetration again, but on the right branch
18 Days Ago
merge from main
19 Days Ago
small optim for better cache friendliness
20 Days Ago
smoothop optim
20 Days Ago
first pass on an explicit smoothing tool
20 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
20 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
20 Days Ago
set max brush size limit based on max sculptable bounds
20 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
20 Days Ago
replaced icons in sculpting gui
20 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
20 Days Ago
merge from main
24 Days Ago
juggled new tool icons a bit
24 Days Ago
merge from clipcurve
24 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
24 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
24 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
24 Days Ago
nre guard push collider adjustment
24 Days Ago
tightened up sculpture placement sockets
24 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
regenerated and updated rock sculpture guide mesh
25 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
25 Days Ago
corrected comment
25 Days Ago
enforce mesh renderer is enabled in sculpting gui always
25 Days Ago
final grid resolution set for rock sculpture
25 Days Ago
small gizmo and editor command fixes
26 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
26 Days Ago
Added tooltips to shapes
26 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
26 Days Ago
assigned concrete physics mat to block
27 Days Ago
merge from main
27 Days Ago
merge from sculptures/lods
27 Days Ago
merge from main
31 Days Ago
removed old wrong sculpting tooltip
31 Days Ago
merge from main
32 Days Ago
changed SculptingToolData from mono to static helper class
32 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
32 Days Ago
mark ice sculpture as hidden
32 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
32 Days Ago
merge from main
32 Days Ago
adjust push velocity for short time after sculpture edit
32 Days Ago
overlap censor bounds to avoid nasty visible grid
33 Days Ago
Fixed lighting/camera setup in sculpting dialog
33 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
33 Days Ago
center block from sculpture setup data in dialog creation
33 Days Ago
mbp instead of material instance
34 Days Ago
handle rare drag-on-open NRE
34 Days Ago
fixed missing attribute on event methods breaking undo/redo in build
34 Days Ago
fix minor hitguide issues, doubled up additive cylinder, capsule not matching height