userGriglercancel
branchrust_reboot/main/sculpturescancel

145 Commits over 61 Days - 0.10cph!

3 Months Ago
Gave sculptures bullet penetration again, but on the right branch
3 Months Ago
merge from main
3 Months Ago
small optim for better cache friendliness
3 Months Ago
smoothop optim
3 Months Ago
first pass on an explicit smoothing tool
3 Months Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
3 Months Ago
corrected hexagonal pyramid and cone shape guides not matching
3 Months Ago
set max brush size limit based on max sculptable bounds
3 Months Ago
editor-only command to export a sculpture you're looking at as an fbx
3 Months Ago
replaced icons in sculpting gui
3 Months Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
3 Months Ago
merge from main
3 Months Ago
juggled new tool icons a bit
3 Months Ago
merge from clipcurve
3 Months Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
3 Months Ago
slab tool to cut out a full rectangular slab out of the sculpture
3 Months Ago
rotate on plane option in sculpting gui bound to duck while rotating
3 Months Ago
nre guard push collider adjustment
3 Months Ago
tightened up sculpture placement sockets
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
regenerated and updated rock sculpture guide mesh
3 Months Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
3 Months Ago
corrected comment
3 Months Ago
enforce mesh renderer is enabled in sculpting gui always
3 Months Ago
final grid resolution set for rock sculpture
3 Months Ago
small gizmo and editor command fixes
3 Months Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
3 Months Ago
Added tooltips to shapes
3 Months Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
3 Months Ago
assigned concrete physics mat to block
3 Months Ago
merge from main
3 Months Ago
merge from sculptures/lods
3 Months Ago
merge from main
3 Months Ago
removed old wrong sculpting tooltip
3 Months Ago
merge from main
3 Months Ago
changed SculptingToolData from mono to static helper class
3 Months Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
3 Months Ago
mark ice sculpture as hidden
3 Months Ago
cleaned up tooltips and icons a bit in the sculpting gui
3 Months Ago
merge from main
3 Months Ago
adjust push velocity for short time after sculpture edit
3 Months Ago
overlap censor bounds to avoid nasty visible grid
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed lighting/camera setup in sculpting dialog
3 Months Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
3 Months Ago
center block from sculpture setup data in dialog creation
3 Months Ago
mbp instead of material instance
3 Months Ago
handle rare drag-on-open NRE