branchrust_reboot/main/sculpturescancel

174 Commits over 61 Days - 0.12cph!

Today
smoothop optim
Today
first pass on an explicit smoothing tool
Today
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
Today
corrected hexagonal pyramid and cone shape guides not matching
Today
set max brush size limit based on max sculptable bounds
Today
editor-only command to export a sculpture you're looking at as an fbx
Today
replaced icons in sculpting gui
Today
ClipCurve improvements, better screenspace drag and forward-aligned cuts
Yesterday
merge from main
5 Days Ago
juggled new tool icons a bit
5 Days Ago
merge from clipcurve
5 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
5 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
5 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
5 Days Ago
made gibs read write and set deploy and gib sound to wood
5 Days Ago
nre guard push collider adjustment
5 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
5 Days Ago
tightened up sculpture placement sockets
5 Days Ago
merge from main
Rin
5 Days Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
5 Days Ago
stone sculpture icon
6 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
regenerated and updated rock sculpture guide mesh
6 Days Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
6 Days Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
6 Days Ago
corrected comment
6 Days Ago
enforce mesh renderer is enabled in sculpting gui always
6 Days Ago
lod distances tweaks same as TC
6 Days Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
6 Days Ago
updated temp icon
6 Days Ago
changed name to rock sculpture, added colision and lods
6 Days Ago
rock sculpture COL
6 Days Ago
Rock Sculpting Pedestal - gibs
6 Days Ago
set repair and pickup to correct item prefab
6 Days Ago
resized rock sculpture textures to 2k
6 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
6 Days Ago
tweaks to stone block materials to make edges more visible
6 Days Ago
final grid resolution set for rock sculpture
6 Days Ago
Rock sculpting pedestal - LODs
6 Days Ago
small gizmo and editor command fixes
6 Days Ago
texture update
6 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block
7 Days Ago
new hit guide fixes - changed depth texture used - small negative scale offset to stop flash of z-fighting on single carve - reduced line distance so it's more consistent with small carve radius - turned off old ripples
7 Days Ago
Carving gizmos with an outline and faded shape + related files. Both additifve and subtractive.
7 Days Ago
Added tooltips to shapes
7 Days Ago
reworked smoothness/hardness of the SDF brush to be relative brush size so it's more consistent, also increased max strength so it might feel touchy if you only do 0 or 1
7 Days Ago
Fixed pedestal view button not resetting correctly when toggling it, then reopening the sculpture editor
7 Days Ago
merge from main