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131 Commits over 30 Days - 0.18cph!

48 Days Ago
on-deploy default data fix
48 Days Ago
minimal rock sculpture prefab setup
48 Days Ago
buffer missuse fixes
48 Days Ago
axisFromEdge lookup instead of computing it from the stride
48 Days Ago
array length correction
48 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
48 Days Ago
merge from main
49 Days Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
49 Days Ago
cleanup
49 Days Ago
micro-optims for triangle processing jobs
49 Days Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
49 Days Ago
merge from main
52 Days Ago
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
52 Days Ago
merge from main
52 Days Ago
merge from main
60 Days Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
60 Days Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
60 Days Ago
replaced crc RPC-synced value with SyncVar, much cleaner
60 Days Ago
parallel censor application by-slice using concurrent NativeStream readers
60 Days Ago
initial improvement to censor chunk generation, NativeStream to parallelize shape creation
60 Days Ago
fixed sculptures requesting and loading sculpt data twice on load
60 Days Ago
merge from main
2 Months Ago
replaced huge NativeList triangle alloc for a NativeStream on TempJob, 10x less memory usage with no performance loss
2 Months Ago
let generators resize internal native alloc back to 0 after 10s of not being used + codegen
2 Months Ago
handling max-triangles length properly
2 Months Ago
small fixes
2 Months Ago
codegen
2 Months Ago
ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
2 Months Ago
convert sculpting controller to us InputSystem
2 Months Ago
merge fixes
2 Months Ago
merge from christmas2025_DLC/ice_sculptures for code changes