branchrust_reboot/main/world_update_2cancel
22 Commits over 61 Days - 0.02cph!
merge from flow_vector_field
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
Merge from dpv_anim_transition_fix
- contains a change to BaseMountable.Mount that replaces an RPC call to ForcePositionTo with an immediate network update on the player
updated manifest (dpv was lost in the merge)
Null check on water visibility grid, should stop scene issues with terrain
(didn't catch it was executed in edit mode as well)
merge from watervisibilitygrid_fixes
stopping watervisibilitygrid error spam
- still need to fix the core issue
Merge from water_visibility_grid
- provides 2D grid for early exit on most WaterCollision.GetIgnore checks
- dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
only apply surface breaking drag to non-kinematic players
(fixes warning when DPV would submerge)
merge /main/DPV -> /main/world_update_2
merge from dpv_collision_fixes
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
BurstCloth - optionally allow bone transforms to reset when disabled
- also removed transform reset when re-enabled, only caused a weird jump in behaviour
merge from frontier_hazmzat_cloth_fixes
merge from wortld_update_2/dpv_fixes
separated client/server compile fix for DPV
switched out prefab CompareTo to explicit implementation to avoid boxing
post-merge waterinfo query fix
merge DPV->world_update_2
merge FrontierHazmat->world_update_2