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branchrust_reboot/main/world_update_2cancel

23 Commits over 61 Days - 0.02cph!

50 Days Ago
merge from flow_vector_field
58 Days Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
2 Months Ago
Merge from dpv_anim_transition_fix - contains a change to BaseMountable.Mount that replaces an RPC call to ForcePositionTo with an immediate network update on the player
2 Months Ago
updated manifest (dpv was lost in the merge)
2 Months Ago
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2 Months Ago
Null check on water visibility grid, should stop scene issues with terrain (didn't catch it was executed in edit mode as well)
2 Months Ago
merge from watervisibilitygrid_fixes
2 Months Ago
stopping watervisibilitygrid error spam - still need to fix the core issue
2 Months Ago
Merge from water_visibility_grid - provides 2D grid for early exit on most WaterCollision.GetIgnore checks - dynamic water visibility volumes are brute-force checked, but there are an extremely small number of instances
2 Months Ago
only apply surface breaking drag to non-kinematic players (fixes warning when DPV would submerge)
2 Months Ago
merge /main/DPV -> /main/world_update_2
2 Months Ago
merge from dpv_collision_fixes
3 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
3 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
3 Months Ago
merge from frontier_hazmzat_cloth_fixes
3 Months Ago
merge from dpv_fixes
3 Months Ago
merge from wortld_update_2/dpv_fixes
3 Months Ago
separated client/server compile fix for DPV
3 Months Ago
merge DPV fixes
3 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
3 Months Ago
post-merge waterinfo query fix
3 Months Ago
merge DPV->world_update_2
3 Months Ago
merge FrontierHazmat->world_update_2