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6,021 Commits over 3,622 Days - 0.07cph!

5 Years Ago
skin approval
5 Years Ago
slightly less bright electrical direction indicators
5 Years Ago
slightly less bright electrical direction indicators
5 Years Ago
electrical wire flow direction indicators while wire tool is equipped electrical wires are now lit and normal mapped
5 Years Ago
electrical wire flow direction indicators while wire tool is equipped electrical wires are now lit and normal mapped
5 Years Ago
horse fix
5 Years Ago
horse fix
5 Years Ago
fixed tesla coil having too much protection fixed tesla coil not self-harming as a spam limiter added tesla coil distant sound
5 Years Ago
fixed tesla coil having too much protection fixed tesla coil not self-harming as a spam limiter added tesla coil distant sound
5 Years Ago
added tesla coil
5 Years Ago
added tesla coil
5 Years Ago
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5 Years Ago
▉▉▇▉▍ ▆▍▊▇ ▌▍▇▌▋▇▋ ▊▊▄
5 Years Ago
horse NRE fix
5 Years Ago
horse NRE fix
5 Years Ago
horse fix
5 Years Ago
horse fix
5 Years Ago
skin approval
5 Years Ago
skin approval
5 Years Ago
pre skin approval
5 Years Ago
pre skin approval
5 Years Ago
skin approval
5 Years Ago
skin approval
5 Years Ago
pressure pads can be hidden under rugs pressure pads produce a small amount of power for a split second when activated if unpowered
5 Years Ago
pressure pads can be hidden under rugs pressure pads produce a small amount of power for a split second when activated if unpowered
5 Years Ago
F1 grenades less lethal towards turrets added preventBuilding to fuel generator
5 Years Ago
F1 grenades less lethal towards turrets added preventBuilding to fuel generator
5 Years Ago
comment
5 Years Ago
ClientUpdateMounted NRE fix
5 Years Ago
merge into main
5 Years Ago
added fuel generator autoturret not accessable without building auth updated battery artwork F1 grenades more lethal
5 Years Ago
F1 grenades are more predictable and less bouncy F1 grenade fuse time shortened from 3.5 to 3 seconds F1 grenades do more damage to autoturrets
5 Years Ago
HV rockets/sam sites use new damage type dealing extra damage to air vehicles
5 Years Ago
fixed IK positions due to bone scaling 40mm buckshot does more damage updated transport helicopter pilot seat fixed all transport helicopter gauges rocket launcher is cheaper and T2 HV rockets are cheaper, move faster, and are more accurate, T2
5 Years Ago
horse animation and random circle fixes
5 Years Ago
fixed helicopter debris temperature
5 Years Ago
missing file
5 Years Ago
cleanup
5 Years Ago
transport heli fuel gauges fixes transport heli uses 2x as much fuel transport heli server gibs give much less resources and only metal frags reduced horse health
5 Years Ago
horses are now much more responsive and frame budgeted
5 Years Ago
horse leading
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
turret bugfix
5 Years Ago
merge into main
5 Years Ago
merge from main
5 Years Ago
autoturrets are now undrainable autoturrets now require electricity ( 10 ) auoturret has output for having a target autoturret has output for low ammo autoturret has output for no ammo protocol++
5 Years Ago
HAB inflation collider is disabled when rigidbody is asleep increased HAB nobuild zone to encompass inflated balloon
5 Years Ago
skin approval