userHelkcancel
6 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
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6 Years Ago
merge into main - AI should be attracted to traps now
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6 Years Ago
merge fup
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6 Years Ago
merge into main - AI should be attracted to traps now
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6 Years Ago
merge from main
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6 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
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6 Years Ago
Added vagabond jacket
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6 Years Ago
Bear trap deals multiple damage types
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6 Years Ago
compile error fix for client
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6 Years Ago
protocol++
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6 Years Ago
less recoil when aiming down the sight
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6 Years Ago
Removed Armed flag
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6 Years Ago
merge into main - bear trap and assault rifle changes
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6 Years Ago
merge from main
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6 Years Ago
fixed small invoke bug
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6 Years Ago
updated manifest + phrases added bear trap guide
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6 Years Ago
merge from main
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6 Years Ago
added bear trap
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6 Years Ago
updated phrases
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6 Years Ago
missing icon
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6 Years Ago
Bullets are slightly more visible added assault rifle item increased thompson recoil and lowered damage
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6 Years Ago
messing about
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6 Years Ago
merge from main again
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6 Years Ago
merge from main
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6 Years Ago
merge from main
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6 Years Ago
fixed melee regression (much easier to hit things again now)
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6 Years Ago
fix for bullet trails
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6 Years Ago
Recoil system into main
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6 Years Ago
minor formatting
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6 Years Ago
Added minor sway when in ADS
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6 Years Ago
merge from main
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6 Years Ago
fix for occupied boxes on server crash
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6 Years Ago
merge from main
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6 Years Ago
added custom recoil profiles to some weapons
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6 Years Ago
merge from main again
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6 Years Ago
merge from main
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6 Years Ago
removed debug calls removed thompson conefire
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6 Years Ago
merge from main
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6 Years Ago
working viewpunch
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6 Years Ago
recoil basics (not working)
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6 Years Ago
base stuff
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6 Years Ago
Fixed missing damagetype on pickaxe + balance
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6 Years Ago
added missing torch damage type
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6 Years Ago
added some damage debug calls
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6 Years Ago
merge into main
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6 Years Ago
merge from main
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6 Years Ago
Made animals more sensitive to some damage types Some melee weapons distribute multiple damage types
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6 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
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6 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
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6 Years Ago
AnimalAnimation distance scaling
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6 Years Ago
keypad lock status visiblity increased
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6 Years Ago
fixed building block max health not showing up properly on client
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6 Years Ago
fixed shotguns bouncing everyones view
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6 Years Ago
fix for kill being called twice on BaseCorpse
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6 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
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6 Years Ago
fixed impact effects not working for melee - merge to main
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6 Years Ago
trunk merge
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6 Years Ago
fixed impact effects not working for melee
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6 Years Ago
tool cupboard is now destroyable
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6 Years Ago
Updated some armor prefab names
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6 Years Ago
Updated armor balance more general armor protection
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6 Years Ago
renamed and moved some armor items
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6 Years Ago
6 Years Ago
updated jacket materials added protection values to clothes
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6 Years Ago
Clothing protection values
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6 Years Ago
building protection values and health balance
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6 Years Ago
fixed grade damage assignment on default spawn
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6 Years Ago
Fixed dupe bug(s)
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6 Years Ago
6 Years Ago
6 Years Ago
merge from weaponrefactor
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6 Years Ago
baseanimal is now a basecombatentity basecombatentity tries to work with skinnedmeshcollision (and fails to)
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6 Years Ago
6 Years Ago
Added protection system and multiple damagetypes per hitinfo
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6 Years Ago
Storage box now uses BaseCombatEntity BaseCombatEntity uses lifestate
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6 Years Ago
Added BaseCombatEntity
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6 Years Ago
Added lifehandler to storagebox
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6 Years Ago
increased volume of doors
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6 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
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6 Years Ago
added stone, metal floors
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6 Years Ago
fixed spectator being developer only (admins can now spectate)
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6 Years Ago
Protocol++
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6 Years Ago
Fixed chickens being invincible
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6 Years Ago
Fixed some names causing collisions updated manifest
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6 Years Ago
Fixed some compiler errors retained spectating ability for admins
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6 Years Ago
Removed debug speedcheats and spectating
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6 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
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6 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
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6 Years Ago
merge from main
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6 Years Ago
Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
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6 Years Ago
Adjusted melee ranges
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6 Years Ago
Arrows have a sound, slight trail, and are much faster now
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6 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
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6 Years Ago
merge from main
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6 Years Ago
Fixed bugged out material for large storage
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6 Years Ago
Fixed radius gametrace not hitting "hitboxes" (melee is better) increased health of storage boxes
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6 Years Ago
Fixed melee sometimes not registering, doh
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6 Years Ago
merge from main
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6 Years Ago
Added sound to furnace Lowered campfire hurt damage Fixed bug with lantern on material box damage (basic)
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6 Years Ago
Fixed terrain footstep sounds when inside Added footstep layermask footsteps are louder in general but quieter when crouching
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