userHelkcancel

6,237 Commits over 4,079 Days - 0.06cph!

11 Years Ago
merge from main
11 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds + predicted locally max caloric regen restricted to 60 hp + 40hp * comfort
11 Years Ago
fix bug introduced with prediction slightly lowered SSAO effects
11 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
11 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
11 Years Ago
compile error fix
11 Years Ago
Never wound while sleeping bleeding stops when wounded
11 Years Ago
Dead players provide no comfort Sleeping players add half comfort
11 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
11 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
11 Years Ago
new tracer effect lowered rate of fire for some weapons
11 Years Ago
added new icons
11 Years Ago
fixed boneknife crafting time
11 Years Ago
updated repair bench model
11 Years Ago
fixed repairbench scale
11 Years Ago
updated lootcrate models
11 Years Ago
enabled gibbing of basecombat objects
11 Years Ago
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
11 Years Ago
renamed 'Assign to friend' to 'Give to friend'
11 Years Ago
fixed uncrouching into ceilings and rocks
11 Years Ago
Fix resource nodes not visually getting smaller based on contents
11 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
11 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
11 Years Ago
small refactor for eyepeek
11 Years Ago
Removed unnecessary hack for sleeping bags
11 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
11 Years Ago
fix for sleeping bag list not showing up
11 Years Ago
held bandage baseline syringe refactor
11 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
11 Years Ago
merge from main
11 Years Ago
update phrases etc
11 Years Ago
plastic moves/deletes
11 Years Ago
merge into main
11 Years Ago
compile fix
11 Years Ago
more compile error BS
11 Years Ago
stone hatchet world model
11 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
11 Years Ago
Fix for awake players not adding comfort
11 Years Ago
stone more expensive armored much more expensive
11 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
11 Years Ago
F1 Grenade implementation :D
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
Updated grenade to be in 'Weapons' loot table
11 Years Ago
grenade bounce sound is no longer 2d added grenade icon
11 Years Ago
radiation balance grenade balance explosives use multiple damage types
11 Years Ago
clothing has some minor radiation protection
11 Years Ago
guitar icon
11 Years Ago
radiation damage regression fix
11 Years Ago
health regen radiation limit adjusted