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6,223 Commits over 4,413 Days - 0.06cph!

12 Years Ago
fixed repairbench scale
12 Years Ago
updated lootcrate models
12 Years Ago
enabled gibbing of basecombat objects
12 Years Ago
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
12 Years Ago
renamed 'Assign to friend' to 'Give to friend'
12 Years Ago
fixed uncrouching into ceilings and rocks
12 Years Ago
Fix resource nodes not visually getting smaller based on contents
12 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
12 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
12 Years Ago
small refactor for eyepeek
12 Years Ago
Removed unnecessary hack for sleeping bags
12 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
12 Years Ago
fix for sleeping bag list not showing up
12 Years Ago
held bandage baseline syringe refactor
12 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
12 Years Ago
merge from main
12 Years Ago
update phrases etc
12 Years Ago
plastic moves/deletes
12 Years Ago
merge into main
12 Years Ago
compile fix
12 Years Ago
more compile error BS
12 Years Ago
stone hatchet world model
12 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
12 Years Ago
Fix for awake players not adding comfort
12 Years Ago
stone more expensive armored much more expensive
12 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
12 Years Ago
F1 Grenade implementation :D
12 Years Ago
merge from main
12 Years Ago
merge into main
12 Years Ago
Updated grenade to be in 'Weapons' loot table
12 Years Ago
grenade bounce sound is no longer 2d added grenade icon
12 Years Ago
radiation balance grenade balance explosives use multiple damage types
12 Years Ago
clothing has some minor radiation protection
12 Years Ago
guitar icon
12 Years Ago
radiation damage regression fix
12 Years Ago
health regen radiation limit adjusted
12 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
12 Years Ago
you can now jump out of water onto small ledges
12 Years Ago
Icons for barricades & camera
12 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person
12 Years Ago
updated manifest
12 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
12 Years Ago
fixed crystals having 0 health and they now use ore protection values
12 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
12 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
12 Years Ago
re-added censorship to ragdolls, whoops!
12 Years Ago
Clicking will no longer interrupt bandaging
12 Years Ago
updated tracer effects
12 Years Ago
replaced terrible thompson xylophone sound
12 Years Ago
minor tracer changes