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6,316 Commits over 4,171 Days - 0.06cph!

4 Years Ago
hooked up flashbang effects/sound
4 Years Ago
flashbang logic and line of sight checks reduce flash effect if air bursted reduce flash by 75% when looking away
4 Years Ago
flashbang progress
4 Years Ago
backup
4 Years Ago
molotov art implemention fixed fireballs not always using their assigned velocity cringe effects CC:petur
4 Years Ago
manifest update
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
flame fixes
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
fixed viewmodel bob taking too long to lerp out during ADS transition (re: hJune fail)
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
baseline
4 Years Ago
skin approval
4 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
4 Years Ago
slightly reduced m39 inaccuracy
4 Years Ago
mission providers now have a map marker
4 Years Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
4 Years Ago
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4 Years Ago
shotgun slugs now have less damage falloff
4 Years Ago
disable todo list if gametips are disabled bumped ladder up in t1 tech tree
4 Years Ago
merge from main
4 Years Ago
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merge from main
4 Years Ago
merge from main
4 Years Ago
team baseline
4 Years Ago
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4 Years Ago
changes* retired recoil version convar
4 Years Ago
m249 recoil chnages
4 Years Ago
lowered hmlmg condition adjusted hmlmg recoil
4 Years Ago
increased hmlmg crafting costs
4 Years Ago
modified zoom recoil for scopes
4 Years Ago
reduced blur/blood effect when at low health
4 Years Ago
accuracy bonuses removed from silencer
4 Years Ago
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4 Years Ago
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4 Years Ago
add flags to weapon mod hash (fixes crosshair not updating when laser is turned on/off) m39 viewmodel punch added alternative ammo types to pump loadout for weaponstest
4 Years Ago
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standing stance penalty reduced for first 4 shots. accuracy progressively reaches this level during a burst rather than from shot 1 HMLMG aim cone probability reduced HMLMG first shot accuracy increased recoil now uses slightly random vertical values vs static ones
4 Years Ago
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4 Years Ago
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