6,096 Commits over 3,744 Days - 0.07cph!
apply mission conversation to MissionProviderOutpost A/B
Hunter conversation
NREs and bugfixes
new missions
save/load bugfixes
move mission saving into playerstate
optional autocomplete objective
optional progression of objective if inactive
update ddraw for worldpositiongenerator
checks for mission repeatable on fail/success
show mission time remaining on HUD
always fail mission upon death
killObjective bugfixes
createdEntity cleanup fixes
placed providers at various monuments
nre fix
placeholder mission providers
metric tonne of UI work
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speargun can only be fired underwater
shark disable convar
shark protection and auto heal
improved underwater crate loot
adjusted shark collision avoidance
fixed speargun using arrow worldmodel
shark abandons attack if player unreachable
code cleanup
reduced crate untie time to 6 ( was 8 )
missing files
fixed unanimated trout
added yellow perch environment fish
shark aggression fixes, flee when out of range
extra shark vehicle attacks
much improved shark attack (animations, effects )
shark sounds
speargun balance
shark corpse no longer sinks like a rock
bloodcloud now obeys showblood convar
fix for errant environment fish
protocol++
speargun balance
speargun added to tech tree
speargun ammo no longer has collision
shark spawns
shark ragdoll
shark AI
shark obstacle avoidance
spawngroup chance to spawn nothing
protocol++
shark work
3p speargun spear
adjusted underwater dweller outfit