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6,332 Commits over 4,199 Days - 0.06cph!

5 Years Ago
Made tunnel dweller AI not suck
5 Years Ago
merge in
5 Years Ago
I tried to improve the TunnelDweller AI but made it worse for now
5 Years Ago
movement fixes
5 Years Ago
merge in
5 Years Ago
ai fixes
5 Years Ago
temp workcart spawns
5 Years Ago
fixed tunnel colliders not having read/write set updated tunneldweller weapons fixed issue with NPCs using semi automatic weapons sometimes double-firing NPCs set their obstacle avoidance priority based on velocity (slower moving NPCs now get out of the way of fast ones)
5 Years Ago
updated dwelling bounds, use proper scale for GenericSpawnPoint gizmos
5 Years Ago
updated train barricade art fixed slow walking NPCs not playing footstep sounds TunnelDweller NPC will not longer roam far from it's initial spawn position
5 Years Ago
updated workcart lights + added cover
5 Years Ago
merge from main
5 Years Ago
revamped random rotation for spawngroups, can now specify an angle snap (45/90/180 etc) added new NPCDwelling underground navmesh now uses 50% less memory
5 Years Ago
barricade setup
5 Years Ago
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5 Years Ago
Fixed single frame buoyancy issue when a corpse spawns in a WaterVisibilityTrigger NPCDwellings now filter out and add their own dynamic cover/move points if validated Improved HumanNPC aiming behavior HumanNPCs no longer bunch together at the same cover points Fixed lack of impact effects in WaterVisibilityTriggers Profiling
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
more NPC fixes in tunnels dungeon navmesh generation
5 Years Ago
fix for NPCs not roaming underground
5 Years Ago
merge from main
5 Years Ago
missing prefab
5 Years Ago
jumpsuit setup
5 Years Ago
merge into main
5 Years Ago
merge from main
5 Years Ago
fixed constant RF spam at oil rig
5 Years Ago
roadsign gloves skinnable
5 Years Ago
valentines approval
5 Years Ago
Smoother horse movement when traversing bumpy terrain
5 Years Ago
fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
5 Years Ago
lunar + skins approval
5 Years Ago
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5 Years Ago
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5 Years Ago
CleanupSleepers nre checks
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
bradley NRE fix
5 Years Ago
removed some debug calls
5 Years Ago
rename Compound to Outpost in help toast Kill players who sleep while wounded
5 Years Ago
Use UpdateSurroundingEntities instead of GroundWatch.PhysicsChanged when upgrading a building block
5 Years Ago
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5 Years Ago
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5 Years Ago
phantom reclaim terminal on vanilla
5 Years Ago
bandit town s2p
5 Years Ago
streamer skin approval
5 Years Ago
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5 Years Ago
Bradley no longer remains stationary if it can not find a good engagement spot Bradley uses slightly larger spherecast for vis checks
5 Years Ago
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