6,097 Commits over 3,744 Days - 0.07cph!
AIInformationZone NRE fix for no AIInformationZone
fixed disabled navmesh spam
oil rig ch47 no longer drops crates when destroyed
roam bunching fix
rowboat fix
door work
fixed scientist respawns on oil rig
do not save scientists
buoyancy improvements to rhib
fixed boat engines not taking wave height into effect during depth calculations
AI door issue scene
flasher/siren light now have passthrough
turret parts far less common from boxes
scene2prefab
compile fix
fixed oil rig ladders
scene2prefab
scene2prefab
fixed scientists spawning too slow
more waypoints
failed attempt at flamethrower npc usage
removed problematic cover point
ch47 crush trigger
cover handling
cover state reload improvements
AI cover logic for reloading
intelligent reload logic when low ammo
Exfil state allows shooting
pick unique engagement points if possible (flank)
do not finish an entire burst if line of sight lost
pick unique roam points (no more bunching up)
smaller radius for obstacle avoidance (pass eachother on stairs)
bugfixes
save++
protocol++
only spawn small oil rig
spawn oil rig away from cargo ship
ch47 land zone work
respawn work
profile work
load balancing
spawngroup fixes
ai budgeting
bunch more ai work
ch47 dismounts one by one
merge from heavyscientist