userHelkcancel

6,220 Commits over 4,413 Days - 0.06cph!

10 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
10 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
10 Years Ago
fixed server compile issues
10 Years Ago
keypad animation on VM
10 Years Ago
fix for VM broadcasting
10 Years Ago
guest code on codelock heavy plate armor slows player movement
10 Years Ago
sentry turret has laser sight caveman sash visible after player has touched any hostile item
10 Years Ago
if bed is made public it can be taken over and slept in by someone else
10 Years Ago
plate armor recipie/armor/movement balance phrases
10 Years Ago
refactored some display code for vms on maps buffed heavyplate body armor fixed sash not showing sometimes
10 Years Ago
removed negative protectino from heavy armor massively increased condition
10 Years Ago
bearskin rug costs leather instead
10 Years Ago
fixed turret laser dot being too far from target
10 Years Ago
sentry laser more accurate still
10 Years Ago
monument string saftey
10 Years Ago
fixed magic plate armor restored negative effects of heavy plate (cold/heat)
10 Years Ago
fixed autoturret laser spazzing out autoturret laser brighter
10 Years Ago
missing files
10 Years Ago
bed respawn fix sash fix
10 Years Ago
fix for guest code not saving
10 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby
10 Years Ago
merge from main
10 Years Ago
most functionality complete
10 Years Ago
holster settings
10 Years Ago
merge from main
10 Years Ago
crossbow/smg settings
10 Years Ago
eoka/bow/DBS/f1/flamethrower setup
10 Years Ago
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
10 Years Ago
cleaver/revolver/rocketlauncher/sword/thompson setup
10 Years Ago
hazmat offset adjustments c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
10 Years Ago
added server convar to disable showing/networking of holstered items
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
holstered item display has new priority based on hostility
10 Years Ago
balanced mining crate loot autoturret scans slowly instead of instantly flipping to new idle areas autoturret turn noise lowered peacekeeper mode laser is green pump shotgun cost reduced significantly scaled spears down beancan holster info
10 Years Ago
compile fix
10 Years Ago
reduced cost of pickaxe reduced cost of bucket helmet reduced protection of bucket helmet added proper offsets to roadsign vest fix for items sometimes showing at weird angles on peoples backs fix for flashlights not turning off when items are holstered
10 Years Ago
fixed harbor 2 not displaying on map
10 Years Ago
fixed harbor 2 not showing on map
10 Years Ago
fixed accidental SAR damage nerf CC ShackyHD
10 Years Ago
balance/functionality of Locker Fish provides animal fat shopfront no longer blocks wall placement on triangle foundations protocol++
10 Years Ago
compile fix
10 Years Ago
lowered cost of flame turret fixed lock position on locker
10 Years Ago
out of stock vending machines show up as red on the map
10 Years Ago
compile fix
10 Years Ago
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped chair cost reduced table cost reduced
10 Years Ago
▉█▉▉▍ ▇▋▌▍
10 Years Ago
DecorDeployables only show health when below 90% Vending machine out of stock fixes c4 won't stick to DecorDeployables
10 Years Ago
heli always strafes with napalm regardless of TC coverage napalm only damages players (not buildings or deployables) lowered cost of autoturrets autoturret parts can be found in purple boxes and slightly more common in radtowns
10 Years Ago
fixed rug not being destroyable