6,112 Commits over 3,806 Days - 0.07cph!
added ceiling swinglight ( uses fuel for now )
fixed lanterns using wood for fuel
protocol++
syringe heals 5 health instantly and heals 30 over time
wood armor pants/jacket not repairable
can wear broken armor at 25% effectiveness
armor balance
roadsign armor more effective against melee, less effective against bullet
wood armor very effective at stopping shots, but breaks after being hit twice
helmets overall more effective against melee, but easier to break
metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair
bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it )
code cleanup
armor condition lowered by damage absorbed
final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1
cannot wear broken armor
broken helmets fly off the player on kill headshot
broken items have warning icon
armor provides 100% protection until broken rather than scaled by its condition
armor damage balance and adjustments
helmets now fall off the player when broken
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
item xp cost balance up to level 8
fix for heli not doing damage in some situations
fix for decay reset when repairing
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
fully repairing an object resets its decay delay
fixed helicopter not being able to target players at some monuments
fixed explosive rounds doing double damage to some objects
First pass balance of tech tree
earn xp when Gathering stuff on the ground (hemp etc)
earn xp when Destroying barrel
earn xp when Killing animal
earn xp when Opening found loot boxes
xp earner from loot crates
fixed bullseye missing decals
can now lower target
1 second delay for pickup
impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
updated loot tables + manifest
removed physical trap items from spawn table
shell protection added to external walls/gates
balance for external walls/gates
basecombatentity never loads with more health than its max
metal facemask & toro now have same protection values (facemask nerfed a bit)
min 5 damage from codelock failure
code lock shock final pass
electrical shock code for code locks, no more bruteforce
fixed wall frame having lower health than doors
fixed silencer and other attachments being visible while scoped
adjusted hp and cost of new gates and fences
manifest + phrases + loot
disabled holosight dot projection for now ( improves jitter significantly )