userHelkcancel

6,112 Commits over 3,806 Days - 0.07cph!

9 Years Ago
added ceiling swinglight ( uses fuel for now ) fixed lanterns using wood for fuel protocol++
9 Years Ago
syringe heals 5 health instantly and heals 30 over time
9 Years Ago
icon update
9 Years Ago
wood armor pants/jacket not repairable can wear broken armor at 25% effectiveness
9 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup
9 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
9 Years Ago
armor test
9 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
9 Years Ago
crude oil world model
9 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
9 Years Ago
item xp cost balance up to level 8
9 Years Ago
fix for heli not doing damage in some situations
9 Years Ago
fix for decay reset when repairing
9 Years Ago
compile fix
9 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
9 Years Ago
fully repairing an object resets its decay delay
9 Years Ago
fixed helicopter not being able to target players at some monuments
9 Years Ago
fixed explosive rounds doing double damage to some objects
9 Years Ago
First pass balance of tech tree earn xp when Gathering stuff on the ground (hemp etc) earn xp when Destroying barrel earn xp when Killing animal earn xp when Opening found loot boxes
9 Years Ago
xp earner from loot crates
9 Years Ago
protocol++
9 Years Ago
phrases
9 Years Ago
fixed bullseye missing decals
9 Years Ago
can now lower target 1 second delay for pickup
9 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
9 Years Ago
bugfix
9 Years Ago
reactive target
9 Years Ago
updated loot tables + manifest
9 Years Ago
removed physical trap items from spawn table
9 Years Ago
shell protection added to external walls/gates
9 Years Ago
balance for external walls/gates basecombatentity never loads with more health than its max
9 Years Ago
metal facemask & toro now have same protection values (facemask nerfed a bit)
9 Years Ago
min 5 damage from codelock failure
9 Years Ago
code lock shock final pass
9 Years Ago
merge into main
9 Years Ago
dead/alive server checks
9 Years Ago
merge from main
9 Years Ago
electrical shock code for code locks, no more bruteforce
9 Years Ago
fixed wall frame having lower health than doors
9 Years Ago
door cost balance
9 Years Ago
fixed silencer and other attachments being visible while scoped
9 Years Ago
adjusted hp and cost of new gates and fences
9 Years Ago
manifest + phrases + loot
9 Years Ago
protocol++
9 Years Ago
merged scope into main
9 Years Ago
merge from main
9 Years Ago
scope implementation
9 Years Ago
merge from main
9 Years Ago
baseline
9 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )