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6,021 Commits over 3,622 Days - 0.07cph!

9 Years Ago
added high velocity rocket (wip)
9 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
9 Years Ago
fixed bullet texture on revolver
9 Years Ago
fix for fix
9 Years Ago
fixed ak47 viewmodel clipping
9 Years Ago
revolver less palmy
9 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
9 Years Ago
firearms lose less condition per shot
9 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
9 Years Ago
lowered SMG fov repositioned viewmodel to be lower
9 Years Ago
updated wick sparks to be emissive
9 Years Ago
merge into main
9 Years Ago
increased grenade effectiveness
9 Years Ago
merge into main
9 Years Ago
Added Custom SMG reduced revolver crafting costs
9 Years Ago
beancan grenade icon update
9 Years Ago
nerfed arrow projectile velocity
9 Years Ago
reduced extra-long delay chance
9 Years Ago
fixed compile errors with grenade grenade polish
9 Years Ago
beancan grenade first pass
9 Years Ago
beancan grenade first pass
9 Years Ago
protocol++
9 Years Ago
giddyup - merged research table into main
9 Years Ago
merge from main
9 Years Ago
re-added merge stuff finalized first pass of research table
9 Years Ago
merge from main
9 Years Ago
phrases
9 Years Ago
drop tables for research table
9 Years Ago
Bunch of bugfixes for research table greyout locked slots
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
WIP artwork
9 Years Ago
research bench 90% done ( minus artwork )
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
researchtable bootstrap
9 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
9 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
9 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
9 Years Ago
tracer fix again
9 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
9 Years Ago
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks reduced explosive protection from signs
9 Years Ago
Loading music obeys music volume convar
9 Years Ago
signs no longer take bullet or explosive damage
9 Years Ago
comments so I dont forget
9 Years Ago
Reduced rocket aimcone (more accurate now)
9 Years Ago
bandages are once again a default blueprint WOW NICE rocketlauncher starts with 0 ammo
9 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
9 Years Ago
barricades deal reflect damage and are more suceptible to explosives rockets deal some non explosive damage as well
9 Years Ago
made rocket effects viewable from further