userHelkcancel

6,021 Commits over 3,622 Days - 0.07cph!

9 Years Ago
Updated grenade to be in 'Weapons' loot table
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
F1 Grenade implementation :D
9 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
9 Years Ago
stone more expensive armored much more expensive
9 Years Ago
Fix for awake players not adding comfort
9 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
9 Years Ago
stone hatchet world model
9 Years Ago
more compile error BS
9 Years Ago
compile fix
9 Years Ago
merge into main
9 Years Ago
plastic moves/deletes
9 Years Ago
update phrases etc
9 Years Ago
merge from main
9 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
9 Years Ago
held bandage baseline syringe refactor
9 Years Ago
fix for sleeping bag list not showing up
9 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
9 Years Ago
Removed unnecessary hack for sleeping bags
9 Years Ago
small refactor for eyepeek
9 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
9 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
9 Years Ago
Fix resource nodes not visually getting smaller based on contents
9 Years Ago
fixed uncrouching into ceilings and rocks
9 Years Ago
renamed 'Assign to friend' to 'Give to friend'
9 Years Ago
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
9 Years Ago
enabled gibbing of basecombat objects
9 Years Ago
updated lootcrate models
9 Years Ago
fixed repairbench scale
9 Years Ago
updated repair bench model
9 Years Ago
fixed boneknife crafting time
9 Years Ago
added new icons
9 Years Ago
new tracer effect lowered rate of fire for some weapons
9 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
9 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
9 Years Ago
Dead players provide no comfort Sleeping players add half comfort
9 Years Ago
Never wound while sleeping bleeding stops when wounded
9 Years Ago
compile error fix
9 Years Ago
nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
9 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds - prevents food spam mid combat (temp fix) max caloric regen restricted to 60 hp + 40hp * comfort shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive balanced stone pickaxe bandages cheaper
9 Years Ago
fix bug introduced with prediction slightly lowered SSAO effects
9 Years Ago
consuming plays appropriate sound effects can only eat every 2 seconds + predicted locally max caloric regen restricted to 60 hp + 40hp * comfort
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
consumption balance
9 Years Ago
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting) pressing sprint when autosprinting will disable it
9 Years Ago
updated icons