6,202 Commits over 4,018 Days - 0.06cph!
▆▉▉▌▋▅▆▄▇▉▇▇▄█▄ ▅▉▆
!█▋▌ █▋▅ ▊▄▉▊▉▌ ▊▉▍▌ ▋▄▋█▌▉
bigwheel added to bandit town
fixed jackhammer holster position
fixed invisible chair pose
humanoid vendor functionality
bandit town sell orders
fixed big wheel spin speed
updated bandit town with vendors + public works
modified scale of bigwheel
updated bandit town vendor names
updated bandit town black market/weapon vendor
crude now buys 1 scrap for 6 instead of 10
extra pickles
merge into main
protocol++
green keycard buy price reduced to 15 scrap
added signs to bandit town shops
lowered scrap payment for keycards slightly
increased cost of lr300,spas, and m92
slashed durability of keycards - half as many uses
fixed rhib storage and clipping issues
rhib steering wheel turns
removed trout from food vendor, now sells tuna cans instead
netwrok++
yield % indicates scale of fruit as well as amount
fixed fruit not appearing on plants
fixed plant skin colliders being too small for plant info
▊▍█▋▇▊▆ ▍█▉▄ ▉▄▇▆▋▌▍▊ ▄▊▅█▋
fixed boats decaying while in use
eliminated GC allocs from nametags
removed GC allocs from hostileNote
removed GC allocs from LookAtPlant
▋▆▋▆▍▉▊▄▌▆ █▆▉█▅▉▄ ▄▋▋ ▅▍▇
added recycler just outside bandit town casino
!fixed disable broadcast on shopkeepers oops
fixed being able to turn recycler on/off if you are not the user
▅▇▊▊▉ ▍▇▉█▅ ▆▌█▍ ▄▊ ▋▆▊▊▋ ▆▌ ▉▌▇ ▄██▊▇ ▇█▆
▍▅▉▅▆ ▄▇▇▊▋▉▍ █▍▌▋█▋▄█▄▊▊▍ █▉▉ ▍▍▇
fixed invisible supply signal smoke
removed debug.logs
pumpkins and corn and now stackable and no longer have condition
skin approval files
can throw smoke grenades farther
smoke grenades stack to 2
can no longer use smoke grenades under water
nre fix
smoke effect no longer gone forever outside network range