6,202 Commits over 4,018 Days - 0.06cph!
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
slightly larger nametags
slightly less offset nametags
reduced lerp time of nametags
exploit fix
manifest
phrases
jackhammer worldmodel
network++
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
fixed team map markers not being cleared after leaving team
slight height modification of dots
fixed new nametags not showing up in debug mode
cheaper jackhammer at vending machine
final team fix RE disconnections
skin approval
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
fixed streamer mode not working on team list
you are here marker always displays ontop of team markers
rhib fuel/engine functionality
rhib editor collision fixes
ocean pathfinding/coastline path generation wip
ocean paths are now optimized and smoothed
ocean paths now shrinkwrap to the island based on depth and distance from terrain
two ocean paths (near/far) are generated and cached at startup (TerrainMeta.path.Ocean*)
aiming at plants now shows a bunch of information about their state
fixed bug with plant age disappearing
display plant yield
fixed NPCVendingMachine sometimes becoming out of stock on server restart
compound bow functionality baseline
compound bow functionality
greatly reduced aimcone on compound bow
bigwheel win/lose audio
bet terminals only accessible by those sitting in the corresponding seat
functional countdown timer
inventory locked during spins