userHelkcancel

6,112 Commits over 3,806 Days - 0.07cph!

10 Years Ago
Clothing protection values
10 Years Ago
building protection values and health balance
10 Years Ago
fixed grade damage assignment on default spawn
10 Years Ago
Fixed dupe bug(s)
10 Years Ago
progress commit
10 Years Ago
merge from refactor
10 Years Ago
merge from weaponrefactor
10 Years Ago
baseanimal is now a basecombatentity basecombatentity tries to work with skinnedmeshcollision (and fails to)
10 Years Ago
Merge from refactor
10 Years Ago
Added protection system and multiple damagetypes per hitinfo
10 Years Ago
Storage box now uses BaseCombatEntity BaseCombatEntity uses lifestate
10 Years Ago
Added BaseCombatEntity
10 Years Ago
Added lifehandler to storagebox
10 Years Ago
increased volume of doors
10 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
10 Years Ago
added stone, metal floors
10 Years Ago
fixed spectator being developer only (admins can now spectate)
10 Years Ago
Protocol++
10 Years Ago
Fixed chickens being invincible
10 Years Ago
Fixed some names causing collisions updated manifest
10 Years Ago
Fixed some compiler errors retained spectating ability for admins
10 Years Ago
Removed debug speedcheats and spectating
10 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
10 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
10 Years Ago
merge from main
10 Years Ago
Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
10 Years Ago
Adjusted melee ranges
10 Years Ago
Arrows have a sound, slight trail, and are much faster now
10 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
10 Years Ago
merge from main
10 Years Ago
Fixed bugged out material for large storage
10 Years Ago
Fixed radius gametrace not hitting "hitboxes" (melee is better) increased health of storage boxes
10 Years Ago
Fixed melee sometimes not registering, doh
10 Years Ago
merge from main
10 Years Ago
Added sound to furnace Lowered campfire hurt damage Fixed bug with lantern on material box damage (basic)
10 Years Ago
Fixed terrain footstep sounds when inside Added footstep layermask footsteps are louder in general but quieter when crouching
10 Years Ago
Increased base footstep volume
10 Years Ago
Protocol++ missing wood box prefabs
10 Years Ago
Adjusted box placement guides You now receive more than 1 bullet per craft session
10 Years Ago
spears have had their attack nerfed stone spear cost has been increased bandages now cost 3 cloth
10 Years Ago
you can now right-click and smash skulls into bone fragments sleeping bag has a smaller placement radius
10 Years Ago
Deploy guide prediction changes
10 Years Ago
Added large storage box - 24 slots Adjusted small storage box inventory size from 12 to 8
10 Years Ago
Adjusted small storage scale and color
10 Years Ago
Added large wood storage model
10 Years Ago
merge from main testing trees, rocks, bushes on legacy
10 Years Ago
merge from main
10 Years Ago
CodeLock now saves whitelist to disk some b14 bullshit
10 Years Ago
Merge from main CodeLock now saves whitelist to disk
10 Years Ago
Locks automatically lock after first key is created CodeLock automatically locks after first code entered