6,112 Commits over 3,806 Days - 0.07cph!
only show nametag if player waving is aiming at local player
color nametag to a maximum of 50% friendly/enemy color based on reputation
consider acquaintance for reputation scoring only if time nearby is significant
do not add to acquaintance weight in safe zones
network++
UI cleanup, convar for seendistance, don't capture seen players without LOS
esc now closes contacts panel
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spruced up ricochet effect, scale with distance
scale impact effects based on distance to the camera
take FOV into account to avoid large effects when zoomed in
always show impact effects for locally instantiated projectiles (gauge misses at long range)
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lowered 4module vehicle scrap reward to 125 (was 150)
added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible
set magnetcrane AnimatePhysics mode to true for server only
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apply crane damage reduction after player damage
shredded modular cars now produce resources associated with their attached modules
increased magnet crane respawn time to 5-10 minutes (was 1 second)
increased kill trigger damage on car shredder
fuel system
hand ik
properly enable/disable damage triggers
crane driver now takes damage from bullets
!can no longer push cars through terrain
fixed tread/shock values of magnet crane
added conveyor belt triggers to shredder
fixed client/server mismatch on shredder
added hurt trigger to shredder
removed debug.logs
fixed no client collision on mangetcrane arms
added proper gibs/explosion effect to magnetcrane
fixed magnetcrane auto-despawning after server was up for 4 hours
allow any player to mount magnet crane
magnet crane disable hurt triggers when inactive
disable collision between magnet crane and carried object
destroy magnet crane when tipped over
always kill occupant of magnet crane when destroyed
added headlights to magnet crane
disallow ability to push magnet crane limbs through objects
added serverside colliders to magnetcrane base
fixed shreddable_pickuptruck not having client collision
magnetcrane now self-damages when leaving the junkyard
improved magnetcrane suspension and center of mass
lowered magnet refraction effect
crane hurt/repel triggers
treads now move during turns
first person camera on magnet crane, updated sitting pose
added scrap as shred reward for 2/3/4 module cars
merge into hdrp_art_backport