userHelkcancel

6,112 Commits over 3,806 Days - 0.07cph!

3 Years Ago
only show nametag if player waving is aiming at local player color nametag to a maximum of 50% friendly/enemy color based on reputation consider acquaintance for reputation scoring only if time nearby is significant do not add to acquaintance weight in safe zones network++
3 Years Ago
UI cleanup, convar for seendistance, don't capture seen players without LOS
3 Years Ago
esc now closes contacts panel
3 Years Ago
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3 Years Ago
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3 Years Ago
phrases
3 Years Ago
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3 Years Ago
UI progress
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
skin approval
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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4 Years Ago
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4 Years Ago
save/load support
4 Years Ago
merge from main
4 Years Ago
skin approval
4 Years Ago
skin approval
4 Years Ago
merge from main
4 Years Ago
spruced up ricochet effect, scale with distance
4 Years Ago
scale impact effects based on distance to the camera take FOV into account to avoid large effects when zoomed in always show impact effects for locally instantiated projectiles (gauge misses at long range)
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
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4 Years Ago
lowered 4module vehicle scrap reward to 125 (was 150)
4 Years Ago
added kill trigger to magnet fixed exhaust not toggling with engine fixed some cases where fuel was inaccessible set magnetcrane AnimatePhysics mode to true for server only
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
apply crane damage reduction after player damage
4 Years Ago
shredded modular cars now produce resources associated with their attached modules increased magnet crane respawn time to 5-10 minutes (was 1 second)
4 Years Ago
perf improvement
4 Years Ago
fix for antihack issues
4 Years Ago
increased kill trigger damage on car shredder fuel system hand ik properly enable/disable damage triggers
4 Years Ago
crane driver now takes damage from bullets !can no longer push cars through terrain fixed tread/shock values of magnet crane
4 Years Ago
added conveyor belt triggers to shredder fixed client/server mismatch on shredder added hurt trigger to shredder removed debug.logs fixed no client collision on mangetcrane arms added proper gibs/explosion effect to magnetcrane fixed magnetcrane auto-despawning after server was up for 4 hours
4 Years Ago
allow any player to mount magnet crane
4 Years Ago
magnet crane disable hurt triggers when inactive disable collision between magnet crane and carried object destroy magnet crane when tipped over always kill occupant of magnet crane when destroyed added headlights to magnet crane disallow ability to push magnet crane limbs through objects added serverside colliders to magnetcrane base fixed shreddable_pickuptruck not having client collision magnetcrane now self-damages when leaving the junkyard improved magnetcrane suspension and center of mass lowered magnet refraction effect
4 Years Ago
crane hurt/repel triggers treads now move during turns first person camera on magnet crane, updated sitting pose added scrap as shred reward for 2/3/4 module cars
4 Years Ago
merge into main
4 Years Ago
skin approval
4 Years Ago
skin approval
4 Years Ago
merge into hdrp_art_backport
4 Years Ago
shredder logic
4 Years Ago
merge into wipe5