6,112 Commits over 3,806 Days - 0.07cph!
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
ClientUpdateMounted NRE fix
added fuel generator
autoturret not accessable without building auth
updated battery artwork
F1 grenades more lethal
F1 grenades are more predictable and less bouncy
F1 grenade fuse time shortened from 3.5 to 3 seconds
F1 grenades do more damage to autoturrets
HV rockets/sam sites use new damage type dealing extra damage to air vehicles
fixed IK positions due to bone scaling
40mm buckshot does more damage
updated transport helicopter pilot seat
fixed all transport helicopter gauges
rocket launcher is cheaper and T2
HV rockets are cheaper, move faster, and are more accurate, T2
horse animation and random circle fixes
fixed helicopter debris temperature
transport heli fuel gauges fixes
transport heli uses 2x as much fuel
transport heli server gibs give much less resources and only metal frags
reduced horse health
horses are now much more responsive and frame budgeted
autoturrets are now undrainable
autoturrets now require electricity ( 10 )
auoturret has output for having a target
autoturret has output for low ammo
autoturret has output for no ammo
protocol++
HAB inflation collider is disabled when rigidbody is asleep
increased HAB nobuild zone to encompass inflated balloon
scrap heli repair now only costs metal fragments
helicopter fuel distance bugfixes
helicopter damage effects
code refactor for PlayerOpenLoot
clientIOLine now isDynamic by default
airfield monument setup
IOEntityEditor compile issues and NRE fixes