userHelkcancel

4,771 Commits over 4,321 Days - 0.05cph!

12 Years Ago
Removed debug speedcheats and spectating
12 Years Ago
Fixed some compiler errors retained spectating ability for admins
12 Years Ago
Fixed some names causing collisions updated manifest
12 Years Ago
Fixed chickens being invincible
12 Years Ago
Protocol++
12 Years Ago
fixed spectator being developer only (admins can now spectate)
12 Years Ago
added stone, metal floors
12 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
12 Years Ago
increased volume of doors
12 Years Ago
Added lifehandler to storagebox
12 Years Ago
Added BaseCombatEntity
12 Years Ago
Storage box now uses BaseCombatEntity BaseCombatEntity uses lifestate
12 Years Ago
Added protection system and multiple damagetypes per hitinfo
12 Years Ago
Merge from refactor
12 Years Ago
baseanimal is now a basecombatentity basecombatentity tries to work with skinnedmeshcollision (and fails to)
12 Years Ago
merge from weaponrefactor
12 Years Ago
merge from refactor
12 Years Ago
progress commit
12 Years Ago
Fixed dupe bug(s)
12 Years Ago
fixed grade damage assignment on default spawn
12 Years Ago
building protection values and health balance
12 Years Ago
Clothing protection values
12 Years Ago
updated jacket materials added protection values to clothes
12 Years Ago
renamed urban stuff
12 Years Ago
renamed and moved some armor items
12 Years Ago
Updated armor balance more general armor protection
12 Years Ago
Updated some armor prefab names
12 Years Ago
tool cupboard is now destroyable
12 Years Ago
fixed impact effects not working for melee
12 Years Ago
trunk merge
12 Years Ago
fixed impact effects not working for melee - merge to main
12 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
12 Years Ago
fix for kill being called twice on BaseCorpse
12 Years Ago
fixed shotguns bouncing everyones view
12 Years Ago
fixed building block max health not showing up properly on client
12 Years Ago
keypad lock status visiblity increased
12 Years Ago
AnimalAnimation distance scaling
12 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
12 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
12 Years Ago
Made animals more sensitive to some damage types Some melee weapons distribute multiple damage types
12 Years Ago
merge from main
12 Years Ago
merge into main
12 Years Ago
added some damage debug calls
12 Years Ago
added missing torch damage type
12 Years Ago
Fixed missing damagetype on pickaxe + balance
12 Years Ago
base stuff
12 Years Ago
recoil basics (not working)
12 Years Ago
working viewpunch
12 Years Ago
merge from main
12 Years Ago
removed debug calls removed thompson conefire