6,229 Commits over 4,079 Days - 0.06cph!
fixed bug where lootables could become permenantly occupied
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
Added missing collision to some prefabs in radtown
fixed barrels being too large
wooden spear no longer takes cloth to craft
bandage and low grade fuel are default again
halved radiation damage
rock has wider attack cone
Modified melee ranges to be shorter (and spear to be slightly longer)
Increased melee cone for spears again, decreased melee cone for rocks
fixed key lock status not showing
key lock is default blueprint
adjusted some preventBuilding radiuses
updated sleepingbag model
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
GenericSpawn system for radtowns
Fixed bug with DropToGroundLookAt
Added LootContainer
Refactored code for radial spawners
updated radtowns to use new loot system
bugfix for disabling save on genericspawned items
Rebalanced drop tables
hazmat suit now makes you take more damage from attacks
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
adjusted drop rates of barrels/crates to be less generous
radtowns will no longer be chock full of stuff upon server load
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
updated radiation to work somewhat properly
radiation changes back in
base item condition stuff
changes for server to know when broken