6,112 Commits over 3,806 Days - 0.07cph!
dive site loot balance 1/2
compile fixes
additional divesites
divesites have a floating buoy marking their position
drowning damage increased
gasp sound when taking drown damage
updated divesite_a
added basic divesite
scuba gear spawns in tool crates
protocol++
compound interactables only one user
added single user option for deployables (safezone recyclers etc)
auto turrets only hit their desired target (anti grief)
players no longer block autoturret line of sight (anti grief)
added safe zone to compound
added always on hobo barrel
fixed audio on awnings
updated all awning prefabs
fixed awning NRE
removed groundwatch from scientist sentry
NPC vending machine tweaks
compound vending machine baseline
sound player culling for awning
added wetsuit
hazmat suit also protects from getting wet
can wear hats with goggles
updated diving gear
added oxygen tank
no more cold breath under water
protocol++
boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down
scaled down ch47 map marker
skin approval
scientist projectiles no longer hit the ch47 fuselage due to lerp
can once again stick c4 etc on vehicles
hackable crate resets decay time when hack start/stops
much, much better push behavior
exiting boat at low velocity places you on top of boat
removed ability to spam swapseats
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
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early exit out for dismount position checks
only driver can turn boat on/off or access fuel