userHelkcancel

6,243 Commits over 3,957 Days - 0.07cph!

8 Years Ago
trashcans no longer spawn crazy items sewing kits are more prevalent and now drop in stacks of 4-6 metal hatchet and pickaxe no longer require metal blades salvaged tools require blades/pipes but are *way* better at gathering barrel component drops more common ( less oil/wood ) propane tank less common reverted high external wall/gates cost adjustments rifles/smgs require additional components smg/rifle bodies less common (50% chance now 30% chance) buffed all melee weapons damage flamer requires additional components phrases protocol++
8 Years Ago
temporary map fix
8 Years Ago
compile fix
8 Years Ago
temp fix for locked doors in radtowns compile fix
8 Years Ago
compile fix for garry
8 Years Ago
roadsigns now spawn
8 Years Ago
Removed all completed items from loot tables Updated barrels worst-case loot to be some crude or wood instead of nothing updated radtown crates to spawn weapon components all components produce scrap parts when recycled recycler takes item condition into account when calculating produced scrap fixed salvaged axe costing 50 metal pipes
8 Years Ago
prerelease server join fix(temp)
8 Years Ago
fixed fire rocket crafting issue fixed ladder hatch requiring 150 ladders (lol)
8 Years Ago
don't force changes to all EffectRecycle component unless length differs by more than 0.05 muzzle brake adds less of an aimcone penalty
8 Years Ago
overhaul of most items that require components to use them major overhaul to most item costs more component spawning at radtowns and in barrels doubled cost of external high walls and gates reduced external high walls health by 20% added new recycler art protocol++
8 Years Ago
fixed bolt action recipe cost
8 Years Ago
merge from main
8 Years Ago
protocol++
8 Years Ago
silencer is slightly cheaper silencer slightly reduces aimsway silencer slightly reduces recoil holosight/lasersight now use techparts smgs now require smg body component to craft rifles now require rifle body component to craft double barrel shotgun requires pipe component to craft component spawn added to radtown boxes
8 Years Ago
merge from main
8 Years Ago
merge from main
9 Years Ago
updated manifest
9 Years Ago
fixed rare turret NRE's
9 Years Ago
water/double shotgun require pipes barrels drop some components protocol++
9 Years Ago
added metal blade added metal pipe added sewing kit added spring added rifle body added smg body updated early game items to require components
9 Years Ago
updated mp5 muzzleflash
9 Years Ago
updated mp5 silenced attack sound
9 Years Ago
adjusted mp5 clipping
9 Years Ago
added AmbientLightLOD for vince
9 Years Ago
protocol++
9 Years Ago
mp5 balance
9 Years Ago
silencer hides tracers silencer sound max distance is 40m (was 100m)
9 Years Ago
added mp5 LR300 now craftable phrases/manifest protocol++
9 Years Ago
added glue added propane tank added roadsgins added sheetmetal added sticks updated lootspawn to optionally use a min/max amount to spawn template component loot table
9 Years Ago
Recyclers in radtowns are immortal
9 Years Ago
manifest manifest compile fix
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++
9 Years Ago
double xp, giddy up
9 Years Ago
Added Recycler Added Recycler as public works to most monuments added rope added ducttape added gears added tech parts added tarp added bleach
9 Years Ago
maybe
9 Years Ago
built some stuff
9 Years Ago
windmill no longer craftable
9 Years Ago
updated spawnpoint gizmos to accurately display prefab that will be spawned
9 Years Ago
compile fix
9 Years Ago
merge from main
9 Years Ago
fixed prefabID's on large barricades fixed SingleSpawn not displaying the correct scale of spawn target prefab fixed Barricades always spawning on server startup
9 Years Ago
compile fix
9 Years Ago
merge from main
9 Years Ago
everything unlocked added door/barricade system
9 Years Ago