userIan Hendersoncancel

6,855 Commits over 1,096 Days - 0.26cph!

59 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
59 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
59 Days Ago
Merge conflicts
59 Days Ago
main -> character_customisation
2 Months Ago
- Add an animation when clicking on any of the customisations options - Ensure the players eyes blind - Try and reduce the jittering when zoomed in on the models face
2 Months Ago
Add new animations to the character creator
2 Months Ago
- Missing files
2 Months Ago
- Added a dust effect in the background - Make sure orbital camera works (slow it down) - Invert controls
2 Months Ago
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color. - Fix various bugs with the preview player model - Remove the dodgy debug text - Tabs auto match the sub category labels - More tooling for taking/adjusting icon shots
2 Months Ago
Fix categories not working properly
2 Months Ago
Look for COl when skipping meshes in building block highlights/upgrade
2 Months Ago
More tweaks and improvements. Populate tiles in customizer with options defined in character manifest. Fix two extra races being added for no reason
2 Months Ago
System to generate alpha'd player icons - allows us to setup desired shots with specific lighting setups Manifest system based off Underwear manifest which allows us to link races/body types/hair to icons as well as things like steam items or specific seeds
2 Months Ago
More UI changes Backdrop setup FIxed players eyes being black in the preview Eyes now follow you around as you orbit around the player
2 Months Ago
- Fix missing inspector arguments on character customizer page - Setup tile prefabs - Initial work on Character Preview - Set toggle on character creator page
2 Months Ago
Fix character creator page setup
2 Months Ago
Add support to select race
2 Months Ago
UI - More layout - More styles
2 Months Ago
Setup a system for fixed square cells in flex grids, so theres no need to compute gap and column count to get it exactly square
2 Months Ago
Tiles setup
2 Months Ago
More UI WIP
2 Months Ago
main -> character_customisation
2 Months Ago
boat_fuel_interaction_fix -> main
2 Months Ago
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
2 Months Ago
binocular_glare_fix -> main
2 Months Ago
Fix 154930 breaking binocular glare. Inverted check was used
2 Months Ago
network_range_audit -> main
2 Months Ago
bring labs crate normal down to 128m
2 Months Ago
Lower medium signs to 128m network range
2 Months Ago
main -> network_range_audit
2 Months Ago
wind_turbine_sfx_fix -> main
2 Months Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
2 Months Ago
More WIP
2 Months Ago
Initial Main Menu UI WIP
2 Months Ago
main -> character_customisation
2 Months Ago
editor_multiplayer -> main
2 Months Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
2 Months Ago
editor_multiplayer -> main
2 Months Ago
- Final name cleanup - Fix performance logging NRE - Hot reload fix
2 Months Ago
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
2 Months Ago
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
2 Months Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
2 Months Ago
Prevent pool table debug logs from spamming constantly
2 Months Ago
Initial setup for character customisation. Simple convar based system to swap between various pre-existing player model features
2 Months Ago
network_range_audit -> main
2 Months Ago
Reduce the networking range of the following objects from 256 -> 128m (7/7)
2 Months Ago
Reduce the networking range of the following objects from 256 -> 128m (6/7)
2 Months Ago
Reduce the networking range of the following objects from 256 -> 128m (5/7)
2 Months Ago
Reduce the networking range of the following objects from 256 -> 128m (4/7)
2 Months Ago
Reduce the networking range of the following objects from 256 -> 128m (3/7) WeaponRackLight WeaponRackLightDouble hab_storage jackolantern.angry jackolantern.happy mannequin_deployed sign.pictureframe.landscape sign.pictureframe.portrait sign.pictureframe.xxl sign.small.wood spinner.wheel.deployed wall_shallow_industrial_shelves.deployed wall_single_ sign.artistcanvas.m sign.artistcanvas.s woodframe.medium woodframe.small woodframe.standing generic_world DragonDoorKnocker.Deployed firecrackers.entity skinningknife.entity easter_door_wreath_deployed easter_basket.entity EasterEggProjectile RustigeEgg_B.deployed RustigeEgg_D.deployed RustigeEgg_E.deployed RustigeEgg_f.deployed RustigeEgg_G.deployed RustigeEgg_H.deployed CandyProjectile LargeCandleSet gravestone.stone.deployed pumpkin_basket.entity Skull_Door_knocker