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132 Commits over 59 Days - 0.09cph!

20 Days Ago
jungle_update -> boomerang
22 Days Ago
Client server mismatched fields error
22 Days Ago
Last minute changes
22 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
22 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
22 Days Ago
Added controller
22 Days Ago
Cancel 3p animation if hits the ground
22 Days Ago
Improve script notes.
22 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
22 Days Ago
Remove rotating logs
22 Days Ago
Dont fly to a player thats ran too far from the starting position
22 Days Ago
Aim slightly higher up than the feet
22 Days Ago
Client predicted returning to player
22 Days Ago
Quicker return speed (again)
25 Days Ago
3p throwing and waiting to catch boomerang animations
25 Days Ago
Try and return to the player rather than the starting spawn location
25 Days Ago
jungle_update -> boomerang
26 Days Ago
jungle_update -> Boomerang
27 Days Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
27 Days Ago
Can no longer use a boomerang to gather wood or harvest bodies
27 Days Ago
Double boomerang throwing range
27 Days Ago
jungle_update -> boomerang
35 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
36 Days Ago
Retain item ownership after throwing and picking up the boomerang
36 Days Ago
main -> Boomerang
41 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
41 Days Ago
Expose settings to change return arc and time until start return arc
41 Days Ago
Remove time log
41 Days Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
41 Days Ago
Fix issue detecting if boomerang has finished its curve
41 Days Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
42 Days Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
42 Days Ago
Detect water hits - handle it like the other projectiles
42 Days Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
42 Days Ago
Boomerang prefab information
43 Days Ago
main -> Boomerang
43 Days Ago
Adjusted icon again
43 Days Ago
More compile errors
43 Days Ago
- Compile errors - Recalculate bounds
43 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
43 Days Ago
Minor code cleanup
43 Days Ago
Fix on back orientation
43 Days Ago
New icon and inventory effects
43 Days Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
43 Days Ago
Remove unneeded logs
43 Days Ago
Fixed client catch prediction (works well!)
43 Days Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
46 Days Ago
Disable client predicted catching for now
46 Days Ago
Way more accurate landing point logic
46 Days Ago
Client predict catch logic