userIan Hendersoncancel
branchrust_reboot/main/Boomerangcancel

131 Commits over 59 Days - 0.09cph!

Yesterday
Client server mismatched fields error
Yesterday
Last minute changes
Yesterday
Fixed Boomerang on back positioning. Removed extra logs from animation events
Yesterday
Added item condition to Boomerangs - each hit removes 10% of durability
Yesterday
Added controller
Yesterday
Cancel 3p animation if hits the ground
Yesterday
Improve script notes.
Yesterday
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
Yesterday
Remove rotating logs
Yesterday
Dont fly to a player thats ran too far from the starting position
Yesterday
Aim slightly higher up than the feet
Yesterday
Client predicted returning to player
Yesterday
Quicker return speed (again)
5 Days Ago
3p throwing and waiting to catch boomerang animations
5 Days Ago
Try and return to the player rather than the starting spawn location
5 Days Ago
jungle_update -> boomerang
5 Days Ago
jungle_update -> Boomerang
7 Days Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
7 Days Ago
Can no longer use a boomerang to gather wood or harvest bodies
7 Days Ago
Double boomerang throwing range
7 Days Ago
jungle_update -> boomerang
15 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
16 Days Ago
Retain item ownership after throwing and picking up the boomerang
16 Days Ago
main -> Boomerang
20 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
20 Days Ago
Expose settings to change return arc and time until start return arc
20 Days Ago
Remove time log
21 Days Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
21 Days Ago
Fix issue detecting if boomerang has finished its curve
21 Days Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
22 Days Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
22 Days Ago
Detect water hits - handle it like the other projectiles
22 Days Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
22 Days Ago
Boomerang prefab information
23 Days Ago
main -> Boomerang
23 Days Ago
Adjusted icon again
23 Days Ago
More compile errors
23 Days Ago
- Compile errors - Recalculate bounds
23 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
23 Days Ago
Minor code cleanup
23 Days Ago
Fix on back orientation
23 Days Ago
New icon and inventory effects
23 Days Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
23 Days Ago
Remove unneeded logs
23 Days Ago
Fixed client catch prediction (works well!)
23 Days Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
25 Days Ago
Disable client predicted catching for now
25 Days Ago
Way more accurate landing point logic
25 Days Ago
Client predict catch logic
26 Days Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)