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branchrust_reboot/main/Boomerangcancel

132 Commits over 59 Days - 0.09cph!

3 Months Ago
jungle_update -> boomerang
3 Months Ago
Client server mismatched fields error
3 Months Ago
Last minute changes
3 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
3 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
3 Months Ago
Added controller
3 Months Ago
Cancel 3p animation if hits the ground
3 Months Ago
Improve script notes.
3 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
3 Months Ago
Remove rotating logs
3 Months Ago
Dont fly to a player thats ran too far from the starting position
3 Months Ago
Aim slightly higher up than the feet
3 Months Ago
Client predicted returning to player
3 Months Ago
Quicker return speed (again)
3 Months Ago
3p throwing and waiting to catch boomerang animations
3 Months Ago
Try and return to the player rather than the starting spawn location
3 Months Ago
jungle_update -> boomerang
3 Months Ago
jungle_update -> Boomerang
3 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
3 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
3 Months Ago
Double boomerang throwing range
3 Months Ago
jungle_update -> boomerang
3 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
3 Months Ago
Retain item ownership after throwing and picking up the boomerang
3 Months Ago
main -> Boomerang
4 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
4 Months Ago
Expose settings to change return arc and time until start return arc
4 Months Ago
Remove time log
4 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
4 Months Ago
Fix issue detecting if boomerang has finished its curve
4 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
4 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
4 Months Ago
Detect water hits - handle it like the other projectiles
4 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
4 Months Ago
Boomerang prefab information
4 Months Ago
main -> Boomerang
4 Months Ago
Adjusted icon again
4 Months Ago
More compile errors
4 Months Ago
- Compile errors - Recalculate bounds
4 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
4 Months Ago
Minor code cleanup
4 Months Ago
Fix on back orientation
4 Months Ago
New icon and inventory effects
4 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
4 Months Ago
Remove unneeded logs
4 Months Ago
Fixed client catch prediction (works well!)
4 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
4 Months Ago
Disable client predicted catching for now
4 Months Ago
Way more accurate landing point logic
4 Months Ago
Client predict catch logic