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branchrust_reboot/main/Boomerangcancel

132 Commits over 59 Days - 0.09cph!

10 Months Ago
jungle_update -> boomerang
10 Months Ago
Client server mismatched fields error
10 Months Ago
Last minute changes
10 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
10 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
10 Months Ago
Cancel 3p animation if hits the ground
10 Months Ago
Added controller
10 Months Ago
Improve script notes.
10 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
10 Months Ago
Remove rotating logs
10 Months Ago
Dont fly to a player thats ran too far from the starting position
10 Months Ago
Aim slightly higher up than the feet
10 Months Ago
Client predicted returning to player
10 Months Ago
Quicker return speed (again)
10 Months Ago
3p throwing and waiting to catch boomerang animations
10 Months Ago
Try and return to the player rather than the starting spawn location
10 Months Ago
jungle_update -> boomerang
10 Months Ago
jungle_update -> Boomerang
10 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
10 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
10 Months Ago
Double boomerang throwing range
10 Months Ago
jungle_update -> boomerang
10 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
10 Months Ago
Retain item ownership after throwing and picking up the boomerang
10 Months Ago
main -> Boomerang
10 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
10 Months Ago
Expose settings to change return arc and time until start return arc
10 Months Ago
Remove time log
10 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
10 Months Ago
Fix issue detecting if boomerang has finished its curve
10 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
10 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
10 Months Ago
Detect water hits - handle it like the other projectiles
10 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
10 Months Ago
Boomerang prefab information
10 Months Ago
main -> Boomerang
10 Months Ago
Adjusted icon again
10 Months Ago
More compile errors
10 Months Ago
- Compile errors - Recalculate bounds
10 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
10 Months Ago
Minor code cleanup
10 Months Ago
Fix on back orientation
10 Months Ago
New icon and inventory effects
10 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
10 Months Ago
Remove unneeded logs
10 Months Ago
Fixed client catch prediction (works well!)
10 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
11 Months Ago
Disable client predicted catching for now
11 Months Ago
Way more accurate landing point logic
11 Months Ago
Client predict catch logic