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branchrust_reboot/main/Boomerangcancel

132 Commits over 59 Days - 0.09cph!

43 Days Ago
jungle_update -> boomerang
45 Days Ago
Client server mismatched fields error
46 Days Ago
Last minute changes
46 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
46 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
46 Days Ago
Added controller
46 Days Ago
Cancel 3p animation if hits the ground
46 Days Ago
Improve script notes.
46 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
46 Days Ago
Remove rotating logs
46 Days Ago
Dont fly to a player thats ran too far from the starting position
46 Days Ago
Aim slightly higher up than the feet
46 Days Ago
Client predicted returning to player
46 Days Ago
Quicker return speed (again)
48 Days Ago
3p throwing and waiting to catch boomerang animations
49 Days Ago
Try and return to the player rather than the starting spawn location
49 Days Ago
jungle_update -> boomerang
49 Days Ago
jungle_update -> Boomerang
50 Days Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
50 Days Ago
Can no longer use a boomerang to gather wood or harvest bodies
50 Days Ago
Double boomerang throwing range
51 Days Ago
jungle_update -> boomerang
59 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
59 Days Ago
Retain item ownership after throwing and picking up the boomerang
59 Days Ago
main -> Boomerang
2 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
2 Months Ago
Expose settings to change return arc and time until start return arc
2 Months Ago
Remove time log
2 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
2 Months Ago
Fix issue detecting if boomerang has finished its curve
2 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
2 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
2 Months Ago
Detect water hits - handle it like the other projectiles
2 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
2 Months Ago
Boomerang prefab information
2 Months Ago
main -> Boomerang
2 Months Ago
Adjusted icon again
2 Months Ago
More compile errors
2 Months Ago
- Compile errors - Recalculate bounds
2 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
2 Months Ago
Minor code cleanup
2 Months Ago
Fix on back orientation
2 Months Ago
New icon and inventory effects
2 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
2 Months Ago
Remove unneeded logs
2 Months Ago
Fixed client catch prediction (works well!)
2 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
2 Months Ago
Disable client predicted catching for now
2 Months Ago
Way more accurate landing point logic
2 Months Ago
Client predict catch logic