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branchrust_reboot/main/Boomerangcancel

132 Commits over 59 Days - 0.09cph!

5 Months Ago
jungle_update -> boomerang
5 Months Ago
Client server mismatched fields error
5 Months Ago
Last minute changes
5 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
5 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
5 Months Ago
Cancel 3p animation if hits the ground
5 Months Ago
Added controller
5 Months Ago
Improve script notes.
5 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
5 Months Ago
Remove rotating logs
5 Months Ago
Dont fly to a player thats ran too far from the starting position
5 Months Ago
Aim slightly higher up than the feet
5 Months Ago
Client predicted returning to player
5 Months Ago
Quicker return speed (again)
5 Months Ago
3p throwing and waiting to catch boomerang animations
5 Months Ago
Try and return to the player rather than the starting spawn location
5 Months Ago
jungle_update -> boomerang
5 Months Ago
jungle_update -> Boomerang
5 Months Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
5 Months Ago
Can no longer use a boomerang to gather wood or harvest bodies
5 Months Ago
Double boomerang throwing range
5 Months Ago
jungle_update -> boomerang
5 Months Ago
Greatly increase boomerang thrown speed and reduce curving time
5 Months Ago
Retain item ownership after throwing and picking up the boomerang
5 Months Ago
main -> Boomerang
6 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
6 Months Ago
Expose settings to change return arc and time until start return arc
6 Months Ago
Remove time log
6 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
6 Months Ago
Fix issue detecting if boomerang has finished its curve
6 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
6 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
6 Months Ago
Detect water hits - handle it like the other projectiles
6 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
6 Months Ago
Boomerang prefab information
6 Months Ago
main -> Boomerang
6 Months Ago
Adjusted icon again
6 Months Ago
More compile errors
6 Months Ago
- Compile errors - Recalculate bounds
6 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
6 Months Ago
Minor code cleanup
6 Months Ago
Fix on back orientation
6 Months Ago
New icon and inventory effects
6 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
6 Months Ago
Remove unneeded logs
6 Months Ago
Fixed client catch prediction (works well!)
6 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
6 Months Ago
Disable client predicted catching for now
6 Months Ago
Way more accurate landing point logic
6 Months Ago
Client predict catch logic