userIan Hendersoncancel
branchrust_reboot/main/Boomerangcancel

106 Commits over 28 Days - 0.16cph!

11 Days Ago
Remove debug drawing
11 Days Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
12 Days Ago
Gesture experimentation
12 Days Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
12 Days Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
12 Days Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
12 Days Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
12 Days Ago
lerp direction changes rather than straight setting
12 Days Ago
Tweaked boomerang return arc
12 Days Ago
Fixed look rotation zero error on server projectiles
12 Days Ago
main -> Boomerang
14 Days Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
14 Days Ago
Try bezier curves rather than fake physics and a dream
15 Days Ago
Compile errors
15 Days Ago
Some stop distance thresholding
15 Days Ago
Got the boomerang doing a little curve a few seconds after throwing
15 Days Ago
Kill the boomerang properly on hit
16 Days Ago
Boomerang rotation now based on its speed
16 Days Ago
Get proper hit material from ray
16 Days Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
16 Days Ago
main -> boomerang
17 Days Ago
Some server projectile virtual methods. Clientside spinning reinstated.
17 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
17 Days Ago
Spawn at the correct position + rotation
17 Days Ago
Proper throw setup with eye position validation and racyast before throwing
18 Days Ago
Fixed boomerang server methods running in the client (only in editor)
18 Days Ago
main -> boomerang
19 Days Ago
compile fixes
22 Days Ago
Porabola utils Incase I want to use it
22 Days Ago
Initial crappy curving logic
23 Days Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
23 Days Ago
Adjusted bounding box again
23 Days Ago
- increased speed - debug command - codegen
23 Days Ago
Impact effects now working on hit. Just search for the nearest bone and use that
23 Days Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
23 Days Ago
- Reduce bounds - Add comments
23 Days Ago
Some attack hit 2 effects
23 Days Ago
Setup attack hit 2 properly
23 Days Ago
Can now melee things with the boomerang on left click
23 Days Ago
Added crappy hit effect
23 Days Ago
Non Stackable
23 Days Ago
Boomerang now kills itself on damage
24 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
24 Days Ago
Rotation corrections
24 Days Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
24 Days Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
24 Days Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
24 Days Ago
Setup throw, throw_ready and throw_cancel animation events
24 Days Ago
Fixed broken aim animation
24 Days Ago
Add support for viewmodel renderer