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132 Commits over 59 Days - 0.09cph!

11 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
11 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
11 Months Ago
Half boomerang outwards travel distance
11 Months Ago
cant save thrown boomerang
11 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
11 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
11 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
11 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
11 Months Ago
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11 Months Ago
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11 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
11 Months Ago
Way higher client rotation speed
11 Months Ago
Missed files
11 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
11 Months Ago
NRE check on boomerang rayhit get collider material
11 Months Ago
Attempts to stop boomerang flipping mid way through its flight
11 Months Ago
Much cleaner move towards. Just update and delta time rather than fixed
11 Months Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
11 Months Ago
More sensible scan range
11 Months Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
11 Months Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
11 Months Ago
Missed files
11 Months Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
11 Months Ago
Added ability to bypass consume on throw
11 Months Ago
- Double max rotation speed - Remove unneeded logs
11 Months Ago
Fixed throw RPC error
11 Months Ago
Remove debug drawing
11 Months Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
11 Months Ago
Gesture experimentation
11 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
11 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
11 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
11 Months Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
11 Months Ago
lerp direction changes rather than straight setting
11 Months Ago
Tweaked boomerang return arc
11 Months Ago
Fixed look rotation zero error on server projectiles
11 Months Ago
main -> Boomerang
12 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
12 Months Ago
Try bezier curves rather than fake physics and a dream
12 Months Ago
Compile errors
12 Months Ago
Some stop distance thresholding
12 Months Ago
Got the boomerang doing a little curve a few seconds after throwing
12 Months Ago
Kill the boomerang properly on hit
12 Months Ago
Boomerang rotation now based on its speed
12 Months Ago
Get proper hit material from ray
12 Months Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
12 Months Ago
main -> boomerang
12 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
12 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
12 Months Ago
Spawn at the correct position + rotation