userIan Hendersoncancel
branchrust_reboot/main/Boomerangcancel

132 Commits over 59 Days - 0.09cph!

1 Year Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
1 Year Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
1 Year Ago
Half boomerang outwards travel distance
1 Year Ago
cant save thrown boomerang
1 Year Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
1 Year Ago
Fixed bug causing has thrown not to be reset properly (clientside)
1 Year Ago
Route catch through RPC rather than flags to reduce the back and forth
1 Year Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
1 Year Ago
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1 Year Ago
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1 Year Ago
Added catching cycle with catching animations to actually catch the boomerang
1 Year Ago
Way higher client rotation speed
1 Year Ago
Missed files
1 Year Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
1 Year Ago
NRE check on boomerang rayhit get collider material
1 Year Ago
Attempts to stop boomerang flipping mid way through its flight
1 Year Ago
Much cleaner move towards. Just update and delta time rather than fixed
1 Year Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
1 Year Ago
More sensible scan range
1 Year Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
1 Year Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
1 Year Ago
Missed files
1 Year Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
1 Year Ago
Added ability to bypass consume on throw
1 Year Ago
- Double max rotation speed - Remove unneeded logs
1 Year Ago
Fixed throw RPC error
1 Year Ago
Remove debug drawing
1 Year Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
1 Year Ago
Gesture experimentation
1 Year Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
1 Year Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
1 Year Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
1 Year Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
1 Year Ago
lerp direction changes rather than straight setting
1 Year Ago
Tweaked boomerang return arc
1 Year Ago
Fixed look rotation zero error on server projectiles
1 Year Ago
main -> Boomerang
1 Year Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
1 Year Ago
Try bezier curves rather than fake physics and a dream
1 Year Ago
Compile errors
1 Year Ago
Some stop distance thresholding
1 Year Ago
Got the boomerang doing a little curve a few seconds after throwing
1 Year Ago
Kill the boomerang properly on hit
1 Year Ago
Boomerang rotation now based on its speed
1 Year Ago
Get proper hit material from ray
1 Year Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
1 Year Ago
main -> boomerang
1 Year Ago
Some server projectile virtual methods. Clientside spinning reinstated.
1 Year Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
1 Year Ago
Spawn at the correct position + rotation