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branchrust_reboot/main/Boomerangcancel

132 Commits over 59 Days - 0.09cph!

2 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
2 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
2 Months Ago
Half boomerang outwards travel distance
2 Months Ago
cant save thrown boomerang
2 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
2 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
2 Months Ago
Route catch through RPC rather than flags to reduce the back and forth
2 Months Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
2 Months Ago
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2 Months Ago
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2 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
2 Months Ago
Way higher client rotation speed
2 Months Ago
Missed files
2 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
2 Months Ago
NRE check on boomerang rayhit get collider material
2 Months Ago
Attempts to stop boomerang flipping mid way through its flight
2 Months Ago
Much cleaner move towards. Just update and delta time rather than fixed
2 Months Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
2 Months Ago
More sensible scan range
2 Months Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
2 Months Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
2 Months Ago
Missed files
2 Months Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
2 Months Ago
Added ability to bypass consume on throw
2 Months Ago
- Double max rotation speed - Remove unneeded logs
2 Months Ago
Fixed throw RPC error
2 Months Ago
Remove debug drawing
2 Months Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
2 Months Ago
Gesture experimentation
2 Months Ago
- Boomerang can now be caught by the player who threw it in the first place - Cache creator player - Hitmaterial now uses collider shared material
2 Months Ago
- Improved reliabiliy of impact effects happening - Server projectile version scales damage properly - Logs
2 Months Ago
- Play projectile effects even if you only hit the terrain - Fixed NRE on terrain hit - Remove unneeded logs
2 Months Ago
Boomerang now sticks into whatever it hits, creating a pickupable world object like any other projectile
2 Months Ago
lerp direction changes rather than straight setting
2 Months Ago
Tweaked boomerang return arc
2 Months Ago
Fixed look rotation zero error on server projectiles
2 Months Ago
main -> Boomerang
3 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
3 Months Ago
Try bezier curves rather than fake physics and a dream
3 Months Ago
Compile errors
3 Months Ago
Some stop distance thresholding
3 Months Ago
Got the boomerang doing a little curve a few seconds after throwing
3 Months Ago
Kill the boomerang properly on hit
3 Months Ago
Boomerang rotation now based on its speed
3 Months Ago
Get proper hit material from ray
3 Months Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
3 Months Ago
main -> boomerang
3 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
3 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
3 Months Ago
Spawn at the correct position + rotation