branchrust_reboot/main/Boomerangcancel

166 Commits over 274 Days - 0.03cph!

12 Months Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
12 Months Ago
Cherry pick from 119676 (viewmodel glove slimming)
12 Months Ago
jungle_update -> boomerang
1 Year Ago
Client server mismatched fields error
1 Year Ago
Last minute changes
1 Year Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
1 Year Ago
Added item condition to Boomerangs - each hit removes 10% of durability
1 Year Ago
Cancel 3p animation if hits the ground
1 Year Ago
Added controller
1 Year Ago
Improve script notes.
1 Year Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
1 Year Ago
Remove rotating logs
1 Year Ago
Dont fly to a player thats ran too far from the starting position
1 Year Ago
Aim slightly higher up than the feet
1 Year Ago
Client predicted returning to player
1 Year Ago
Quicker return speed (again)
1 Year Ago
3p throwing and waiting to catch boomerang animations
1 Year Ago
Try and return to the player rather than the starting spawn location
1 Year Ago
jungle_update -> boomerang
1 Year Ago
jungle_update -> Boomerang
1 Year Ago
Don't allow placement on single racks
1 Year Ago
Animation update to remove boomerang clipping with the larger gloves
1 Year Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
1 Year Ago
Can no longer use a boomerang to gather wood or harvest bodies
1 Year Ago
Double boomerang throwing range
1 Year Ago
jungle_update -> boomerang
1 Year Ago
Setup for wall mounted weapon racks. Too small for other types.
1 Year Ago
Adding camera animation to boomerang content
1 Year Ago
Adding extra 3p anim for catch and adjusted blends
1 Year Ago
Greatly increase boomerang thrown speed and reduce curving time
1 Year Ago
Retain item ownership after throwing and picking up the boomerang
1 Year Ago
main -> Boomerang
1 Year Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
1 Year Ago
Expose settings to change return arc and time until start return arc
1 Year Ago
Remove time log
1 Year Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
1 Year Ago
Fix issue detecting if boomerang has finished its curve
1 Year Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
1 Year Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
1 Year Ago
Detect water hits - handle it like the other projectiles
1 Year Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
1 Year Ago
Boomerang prefab information
1 Year Ago
Moved to /effects
1 Year Ago
Trail ready for mirrored orientation.
1 Year Ago
Fresnel opacity.
1 Year Ago
Even more orientation fixes.
1 Year Ago
Orientation fix.
1 Year Ago
WIP (some temp stuff)
1 Year Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
1 Year Ago
main -> Boomerang