branchrust_reboot/main/Boomerangcancel

166 Commits over 274 Days - 0.03cph!

36 Days Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
36 Days Ago
Cherry pick from 119676 (viewmodel glove slimming)
42 Days Ago
jungle_update -> boomerang
44 Days Ago
Client server mismatched fields error
44 Days Ago
Last minute changes
44 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
44 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
44 Days Ago
Added controller
44 Days Ago
Cancel 3p animation if hits the ground
44 Days Ago
Improve script notes.
44 Days Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
44 Days Ago
Remove rotating logs
44 Days Ago
Dont fly to a player thats ran too far from the starting position
44 Days Ago
Aim slightly higher up than the feet
44 Days Ago
Client predicted returning to player
44 Days Ago
Quicker return speed (again)
47 Days Ago
3p throwing and waiting to catch boomerang animations
47 Days Ago
Try and return to the player rather than the starting spawn location
47 Days Ago
jungle_update -> boomerang
48 Days Ago
jungle_update -> Boomerang
48 Days Ago
Don't allow placement on single racks
48 Days Ago
Animation update to remove boomerang clipping with the larger gloves
49 Days Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
49 Days Ago
Can no longer use a boomerang to gather wood or harvest bodies
49 Days Ago
Double boomerang throwing range
49 Days Ago
jungle_update -> boomerang
50 Days Ago
Setup for wall mounted weapon racks. Too small for other types.
56 Days Ago
Adding camera animation to boomerang content
57 Days Ago
Adding extra 3p anim for catch and adjusted blends
57 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
58 Days Ago
Retain item ownership after throwing and picking up the boomerang
58 Days Ago
main -> Boomerang
2 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
2 Months Ago
Expose settings to change return arc and time until start return arc
2 Months Ago
Remove time log
2 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
2 Months Ago
Fix issue detecting if boomerang has finished its curve
2 Months Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
2 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
2 Months Ago
Detect water hits - handle it like the other projectiles
2 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
2 Months Ago
Boomerang prefab information
2 Months Ago
Moved to /effects
2 Months Ago
Trail ready for mirrored orientation.
2 Months Ago
Fresnel opacity.
2 Months Ago
Even more orientation fixes.
2 Months Ago
Orientation fix.
2 Months Ago
WIP (some temp stuff)
2 Months Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
2 Months Ago
main -> Boomerang