branchrust_reboot/main/Boomerangcancel
163 Commits over 274 Days - 0.02cph!
Client server mismatched fields error
Fixed Boomerang on back positioning.
Removed extra logs from animation events
Added item condition to Boomerangs - each hit removes 10% of durability
Cancel 3p animation if hits the ground
Improve Boomerang hit detection.
Fix movement code taking excess velocity from the server projectile movement.
Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
Dont fly to a player thats ran too far from the starting position
Aim slightly higher up than the feet
Client predicted returning to player
Quicker return speed (again)
3p throwing and waiting to catch boomerang animations
Try and return to the player rather than the starting spawn location
jungle_update -> boomerang
jungle_update -> Boomerang
Don't allow placement on single racks
Animation update to remove boomerang clipping with the larger gloves
- Can throw boomerang sooner after catching it (quicker caught animation transition)
- Reduce catch animation duration frames
Can no longer use a boomerang to gather wood or harvest bodies
Double boomerang throwing range
jungle_update -> boomerang
Setup for wall mounted weapon racks. Too small for other types.
Adding camera animation to boomerang content
Adding extra 3p anim for catch and adjusted blends
Greatly increase boomerang thrown speed and reduce curving time
Retain item ownership after throwing and picking up the boomerang
Fixed boomerang directions not responding properly to percentage complete through the throw arc
Expose settings to change return arc and time until start return arc
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air)
- Harden check logic on boomerang catch (server & client)
Fix issue detecting if boomerang has finished its curve
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
- Setup script to allow trails (or any child) to null out rotation on a specific axis
- Stopped Boomerang trail from following the x axis
Detect water hits - handle it like the other projectiles
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
Boomerang prefab information
Trail ready for mirrored orientation.
Even more orientation fixes.
Midair visibility WIP.
Texture optimiziation.
Slash instead of blunt dmg.
- Compile errors
- Recalculate bounds