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branchrust_reboot/main/naval_update/scientist_boat_aicancel

7 Commits over 0 Days - ∞cph!

naval_update -> scientist_boat_ai
bow and stern points
AI always ensures boat has enough fuel
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method