branchrust_reboot/main/naval_update/scientist_boat_aicancel
7 Commits over 0 Days - ∞cph!
naval_update -> scientist_boat_ai
AI always ensures boat has enough fuel
AI makes sure the boat is started
Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
Huge cleanup of Vehicle AI architecture
Test idle state
Setup BoatAI as an ent
Prefab warmup
More implementation cleanup
Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB
Injects steering and gas pedal into the BaseBoat class
Ensure the correct detla time is caclulated for between each ai update
Flesh out the AI Input provided interface with some OnAdd and OnRemove methods
BaseBoat injects steering and gas pedal into the AI's tick method