userIan Hendersoncancel
branchrust_reboot/main/naval_update/scientist_boat_aicancel

171 Commits over 122 Days - 0.06cph!

51 Days Ago
main -> scientist_boat_ai
2 Months Ago
Compile fix
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Fix fuel check not working
2 Months Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
2 Months Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
2 Months Ago
Recursion fix (woops)
2 Months Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
2 Months Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
2 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
3 Months Ago
Ensure front turret is playing the front turret animation
3 Months Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
3 Months Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
3 Months Ago
Only try and ram occasionally
3 Months Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
3 Months Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
3 Months Ago
Only fill fuel to 50
3 Months Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
spawn setting change again
3 Months Ago
Better scientist boat spawn settings
3 Months Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
3 Months Ago
Dont allow ai turrets to move if ai.move is false
3 Months Ago
Dont move scientist boats if Ai.Move is false
3 Months Ago
Change scientist boat spawn edge margin from 300 -> 900
3 Months Ago
Early exit out our update loop if there are no connections inside a large radius
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
3 Months Ago
Compile fixes
3 Months Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
3 Months Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
3 Months Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
3 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
3 Months Ago
Ensure boats dont wander out of protection areas (if they have one)
3 Months Ago
naval_update -> scientist_boat_ai
4 Months Ago
Dont kill rest of the scientists when the driver dies (not intentional)
4 Months Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
4 Months Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
4 Months Ago
naval_update -> scientist_boat_ai
4 Months Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
4 Months Ago
Missed file
4 Months Ago
Ensure players are properly killed
4 Months Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
4 Months Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
4 Months Ago
turn off debug draw
4 Months Ago
Boat AI will automatically turn on the lights if its nighttime, keeps them off if its day
4 Months Ago
Better lights on the RHIB